Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Khatipah Abd Ghani"'
Publikováno v:
Quantum Journal of Social Sciences and Humanities. 3:81-87
Educators, employers, and governing agencies view critical thinking (CT) as one of the most desired outcomes of higher education. This study employs a qualitative phenomenological design by applying an explicit five-stage procedure to infuse preselec
Autor:
LIM SEONG PEK, RITA WONG MEE MEE, WONG YEE VON, MD ROSLI ISMAIL, KHATIPAH ABD GHANI, TENGKU SHAHROM TENGKU SHAHDAN
Publikováno v:
Quantum Journal of Social Sciences and Humanities. 3:14-25
The rapid growth of urbanisation has brought significant benefits to the world economy and cultural and societal development and increased social problems worldwide. The nature of crime is not uniform but varies from geographical region to another. I
Autor:
Yugeshineey Subba Rao, Rita Wong Mee Mee, Khatipah Abd Ghani, Lim Seong Pek, Wong Yee Von, Md Rosli Ismail, Tengku Shahrom Tengku Shahdan
Publikováno v:
The European Proceedings of Multidisciplinary Sciences.
Autor:
Yugeshineey Subba Rao, Rita Wong Mee Mee, Khatipah Abd Ghani, Lim Seong Pek, Wong Yee Von, Md Rosli Ismail, Tengku Shahrom Tengku Shahdan
Publikováno v:
The European Proceedings of Multidisciplinary Sciences.
Autor:
Rita Wong Mee Mee, Yugeshineey Subba Rao, Lim Seong Pek, Khatipah Abd Ghani, Wong Yee Von, Md Rosli Ismail, Tengku Shahrom Tengku Shahdan
Publikováno v:
International Journal of Evaluation and Research in Education (IJERE). 11:1360
Gamification carries the element of fun and creativity into classroom teaching. It is not an unusual fact that playing games varied among learners and created an effective classroom environment. In the 21st-century teaching era, learners’ fun and c
Autor:
Adelaide Woo, Rita Wong Mee Mee, Khatipah Abd Ghani, Wong Yee Von, Tengku Shahrom Tengku Shahdan, Yugeshineey Subba Rao, Rosli Ismail, Lim Seong Pek
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally in chalk-and-talk approach during language teaching. However, this does not fit learners of the 21st Century as they prefer game-like activities inst
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::15f45de1007d1c159ef3391a2d70ac4f
https://zenodo.org/record/5991473
https://zenodo.org/record/5991473
Publikováno v:
International Journal of Academic Research in Business and Social Sciences. 10
Autor:
Fazal Mohamed Mohamed Sultan, Gunasegaran Karuppannan, Ranjithamalar Kumar, Khatipah Abd Ghani
Publikováno v:
English Linguistics Research. 11:29
Programme for International Students Assessment (PISA) 2015 which highlighted Global Rating on Education Quality reported that Malaysia was ranked in the 52nd placing out of 72 countries in assessing students’ ability in Science and Mathematics usi
Autor:
Tengku Shahrom Tengku Shahdan, Rosli Ismail, Yugeshineey Subba Rao, Lim Seong Pek, Khatipah Abd Ghani, Rita Wong Mee Mee, Wong Yee Von
Publikováno v:
International Journal of Language Education. 5:40
The concept of gamification has spread widely in recent years supported by the development of technology, especially due to the plethora of computers and video games and game apps for other devices. Gamification is the use of game thinking and game m
Autor:
Setyawan Widyarto, Raja Ahmad Tariqi Raja Ahmad, Khatipah Abd Ghani, Wan Hassan Basri bin Wan Ismail
Publikováno v:
Proceeding of the Electrical Engineering Computer Science and Informatics. 4
Information security policies are not easy to create unless organizations explicitly recognize the various steps required in the development process of an information security policy, especially in institutions of higher education that use enormous a