Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Kevin J. MacKenzie"'
Publikováno v:
SID Symposium Digest of Technical Papers. 51:261-264
Autor:
Kevin J. MacKenzie, Ian M. Erkelens
Publikováno v:
SID Symposium Digest of Technical Papers. 51:265-268
Differences between oculomotor and perceptual artifacts for temporally limited head mounted displays
Publikováno v:
Journal of the Society for Information Display. 28:509-519
Publikováno v:
SID Symposium Digest of Technical Papers. 50:1-4
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 62:1281-1285
The minimum contrast needed for optimal text readability with additive displays (e.g. AR devices) will depend on the spatial structure of the background and text. Natural scenes and text follow similar spectral patterns. Therefore, natural scenes can
Autor:
Olivier Mercier, Marina Zannoli, Kevin J. MacKenzie, Douglas Lanman, Derek Nowrouzezahrai, James M. Hillis, Yusufu N. Sulai
Publikováno v:
ACM Transactions on Graphics. 36:1-15
As head-mounted displays (HMDs) commonly present a single, fixed-focus display plane, a conflict can be created between the vergence and accommodation responses of the viewer. Multifocal HMDs have long been investigated as a potential solution in whi
Publikováno v:
Vision Research. 131:106-119
We report a series of experiments in which we assess depth discrimination performance in adults and children using a disparity-balanced target configuration to avoid the effects of anticipatory vergence eye movements. In our first study we found that
Publikováno v:
CHI
Eye gaze as an input method has been studied since the 1990s, to varied results: some studies found gaze to be more efficient than traditional input methods like a mouse, others far behind. Comparisons are often backed up by Fitts' Law without explic
Autor:
Jacques Gollier, Ying Geng, Kevin J. MacKenzie, James M. Hillis, Scott McEldowney, Yusufu N. Sulai, Marina Zannoli, Olivier Mercier, Douglas Lanman
Publikováno v:
Imaging and Applied Optics 2017 (3D, AIO, COSI, IS, MATH, pcAOP).
Traditional optical design methods utilize objective metrics, which are no longer sufficient in a perception-centric system like virtual reality. Here we discuss the synergy between optical design and perceptual science for enhancing the overall virt
Publikováno v:
Journal of Vision. 19:23
Scientists and engineers have created computations and made measurements that characterize the first steps of seeing. ISETBio software integrates such computations and data into an open-source software package. The initial ISETBio implementations mod