Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Kenrick Kin"'
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches
Publikováno v:
CHI Extended Abstracts
Text entry is an integral component to many use cases in virtual and augmented reality. We present PinchType: A new method of virtual text entry that combines users' existing knowledge of the QWERTY keyboard layout with simple thumb and finger intera
Publikováno v:
CHI
We introduce Gripmarks, a system that enables users to opportunistically use objects they are already holding as input surfaces for mixed reality head-mounted displays (HMD). Leveraging handheld objects reduces the need for users to free up their han
Publikováno v:
ACM Transactions on Graphics. 37:1-10
Optical marker-based motion capture is the dominant way for obtaining high-fidelity human body animation for special effects, movies, and video games. However, motion capture has seen limited application to the human hand due to the difficulty of aut
Autor:
Po-Chen Wu, Robert Y. Wang, Shao-Yi Chien, Kenrick Kin, Ming-Hsuan Yang, Shangchen Han, Christopher D. Twigg
Publikováno v:
UIST
We propose a system for real-time six degrees of freedom (6DoF) tracking of a passive stylus that achieves sub-millimeter accuracy, which is suitable for writing or drawing in mixed reality applications. Our system is particularly easy to implement,
Publikováno v:
ACM Transactions on Computer-Human Interaction. 18:1-23
We investigate multistroke marking menus for multitouch devices and we show that using two hands can improve performance. We present two new two-handed multistroke marking menu variants in which users either draw strokes with both hands simultaneousl
Publikováno v:
UIST
Proton++ is a declarative multitouch framework that allows developers to describe multitouch gestures as regular expressions of touch event symbols. It builds on the Proton framework by allowing developers to incorporate custom touch attributes direc
Publikováno v:
CHI Extended Abstracts
With the advent of devices such as smart phones and tablet computers, multi-touch applications are rapidly becoming commonplace. However, existing multi-touch sensors are not able to report which finger, or which hand, is responsible for each of the
Publikováno v:
CHI
Current multitouch frameworks require application developers to write recognition code for custom gestures; this code is split across multiple event-handling callbacks. As the number of custom gestures grows it becomes increasingly difficult to 1) kn
Publikováno v:
CHI
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists often have a clear mental image of the set composition, but find it tedi