Zobrazeno 1 - 10
of 67
pro vyhledávání: '"Kenny Mitchell"'
Autor:
Llogari Casas, Kenny Mitchell
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to life in mobile Mediated Reality (MR). As part of a two-way conversation, each
Externí odkaz:
https://doaj.org/article/477482d79cf94dd18e088d174d4b8402
Publikováno v:
Computers, Vol 8, Iss 2, p 29 (2019)
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintained. By performing virtual shadow reconstruction from unoccluded real-shadow
Externí odkaz:
https://doaj.org/article/f205c028f12e43d68891603685a53267
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 29:2527-2535
Publikováno v:
Games: Research and Practice. 1:1-4
Games Futures collect short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media. This inaugural series features eight of over thirty pieces.
Publikováno v:
Games: Research and Practice. 1:1-9
In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravit
Publikováno v:
2022 IEEE Transactions on Visualization and Computer Graphics [TVCG]
Autor:
Kenny Mitchell, Ye Pan
Publikováno v:
International Journal of Human-Computer Studies
Anamorphosis for 2D displays can provide viewer centric perspective viewing, enabling 3D appearance, eye contact and engagement, by adapting dynamically in real time to a single moving viewer’s viewpoint, but at the cost of distorted viewing for ot
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 2:1-16
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time. With pre-computation of radiance transfer (PRT) we can store complex light interacti
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 25:1666-1680
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive repr
Autor:
Philipp Slusallek, Kenny Mitchell, Babis Koniaris, Jessie Kennedy, Noshaba Cheema, Iain McGregor, Pieter van der Linden, Carmen Mac Williams, Erik Herrmann, Elisa D. Mekler, Perttu Hämäläinen, Monica Tamariz
Publikováno v:
VR Workshops
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
openaire: EC/H2020/101017779/EU//CAROUSEL This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ (1) project, which aims to impact how online immersive technologies influence multi-user interaction and communicati