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pro vyhledávání: '"Kenneth E. Hoff"'
Autor:
Kenneth E. Hoff
Publikováno v:
XRDS: Crossroads, The ACM Magazine for Students. 3:20-23
The increasing demands of 3D game realism - in terms of both scene complexity and speed of animation - are placing excessive strain on the current low-level, computationally expensive graphics drawing operations. Despite these routines being highly o
Publikováno v:
SI3D
We present a new approach for computing generalized proximity information of arbitrary 2D objects using graphics hardware. Using multi-pass rendering techniques and accelerated distance computation, our algorithm performs proximity queries not only f
Publikováno v:
Symposium on Computational Geometry
Scopus-Elsevier
SIGGRAPH
Scopus-Elsevier
SIGGRAPH
We present a new approach for computing generalized 2D and 3D Voronoi diagrams using interpolation-based polygon rasterization hardware. We compute a discrete Voronoi diagram by rendering a three dimensional distance mesh for each Voronoi site. The p
Publikováno v:
SI3D
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-dependent (non-diffuse) components. The two are recombined during rendering u
Autor:
Kenneth E. Hoff, Hansong Zhang
Publikováno v:
SI3D
This paper presents a novel method for fast and efficient backface culling: we reduce the backface test to one logical operation per polygon while requiring only two bytes extra storage per polygon. The normal mask is introduced, where each bit is as
Publikováno v:
SIGGRAPH
Scopus-Elsevier
Scopus-Elsevier
We present hierarchical occlusion maps (HOM) for visibility culling on complex models with high depth complexity. The culling algorithm uses an object space bounding volume hierarchy and a hierarchy of image space occlusion maps. Occlusion maps repre
Publikováno v:
SI3D
Scopus-Elsevier
Scopus-Elsevier
CAD and rmimation applications. In this pa-per, we present algorithms for interactive walkthrough ofcomplex NURBS models composed of tens of thousands ofpatches on current graphics systems. Given a spline model,the algorithm precomputes simplificatio
Publikováno v:
Scopus-Elsevier
ICRA
ICRA
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram computation are applicable to both static and dynamic environments of f
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::45dc45528e46510c4f2cd34f8638cf64
http://www.scopus.com/inward/record.url?eid=2-s2.0-0033708548&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-0033708548&partnerID=MN8TOARS
Autor:
Jonathan D. Cohen, Thomas C. Hudson, Ming C. Lin, Hansong Zhang, Kenneth E. Hoff, Dinesh Manocha
Publikováno v:
Scopus-Elsevier
Symposium on Computational Geometry
Symposium on Computational Geometry
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b0e5f84c4c98652389dbb9f8060e50c0
http://www.scopus.com/inward/record.url?eid=2-s2.0-0030709156&partnerID=MN8TOARS
http://www.scopus.com/inward/record.url?eid=2-s2.0-0030709156&partnerID=MN8TOARS
Conference
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