Zobrazeno 1 - 10
of 45
pro vyhledávání: '"Ken-ichi Kobori"'
A method for reducing drawing load by omitting the drawing process based on impression deterioration
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2023.
Publikováno v:
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE).
Publikováno v:
2022 IEEE 11th Global Conference on Consumer Electronics (GCCE).
Publikováno v:
Transactions of Japan Society of Kansei Engineering. 19:335-342
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2021.
Automatic Generation of Background Computer Graphics by Deep Learning According to User's Preference
Publikováno v:
GCCE
In recent years, the development of computer technology has led to the spread of computer graphics, and computer graphics are often used as a background map for movies and video games. However, when background CG is created using conventional CG soft
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2020.
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2020.
In recent years, with the improvement of computer performance, it has become possible to represent dense mesh models in computer graphics. However, performing a manipulation on the dense mesh models might be costly. In order to reduce the computation
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030507282
HCI (39)
HCI (39)
We propose a method to convert underexposed/overexposed images to appropriately exposed image from a single image. Digital cameras have a limited dynamic range which is smaller than one in the real world, so that it often takes overexposed/underexpos
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7e74f19590baae8334818b1523f81688
https://doi.org/10.1007/978-3-030-50729-9_8
https://doi.org/10.1007/978-3-030-50729-9_8
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030507282
HCI (39)
HCI (39)
In recent years, VR devices such as PlayStation VR, HTC Vive, and Oculus Rift have become widespread, making it possible to easily experience Virtual Reality. There are contents that can get a high immersive feeling by synchronizing the motion of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::952b76af4f33fcbe477b5ad657772665
https://doi.org/10.1007/978-3-030-50729-9_29
https://doi.org/10.1007/978-3-030-50729-9_29