Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Ken-ichi Anjyo"'
Autor:
Ken-ichi Anjyo, John P. Lewis
Publikováno v:
IEEE Computer Graphics and Applications. 30:42-50
This paper introduces a simple direct manipulation algorithm for the popular blendshape facial animation approach. As is the case for body animation, direct manipulation of blendshape models is an inverse problem: when a single vertex is moved, the s
Publikováno v:
Computer Graphics Forum. 28:677-686
We propose a system that allows the user to design a continuous flow animation starting from a still fluid image. The basic idea is to apply the fluid motion extracted from a video example to the target image. The system first decomposes the video ex
Autor:
William Baxter, Ken-ichi Anjyo
Publikováno v:
Computer Graphics Forum. 25:477-485
We propose the concept of a latent doodle space, a low-dimensional space derived from a set of input doodles, or simple line drawings. The latent space provides a foundation for generating new drawings that are similar, but not identical to, the inpu
Publikováno v:
Computer Graphics Forum. 20:132-141
Tour into the picture (TIP) proposed by Horry et al.13 is a method for generating a sequence of walk-through images from a single reference picture (or image). By navigating a 3D scene model constructed from the picture, TIP produces convincing 3D ef
Publikováno v:
The Journal of the Institute of Image Information and Television Engineers. 51:280-286
Publikováno v:
The Visual Computer. 12:105-116
This paper describes a new method for generating facial animation in which facial expression and shape can be changed simultaneously in real time. A 2D parameter space independent of facial shape is defined, on which facial expressions are superimpos
Publikováno v:
IEEJ Transactions on Electronics, Information and Systems. 115:212-221
Autor:
Ken-ichi Anjyo
Publikováno v:
The Visual Computer. 7:1-12
This paper describes a new approach to stochastic modeling for natural objects that provides a unified model for describing terrains, clouds, sea waves and many other shapes. The geometrical data of the model can be created or modified without undue
Publikováno v:
NPAR
Proc. Non-Photorealistic Animation and Rendering
Proc. Non-Photorealistic Animation and Rendering, Jun 2008, Annecy, France
Proc. Non-Photorealistic Animation and Rendering
Proc. Non-Photorealistic Animation and Rendering, Jun 2008, Annecy, France
International audience; In this paper we provide a new compact formulation of rigid shape interpolation in terms of normal equations, and propose several enhancements to previous techniques. Specifically, we propose 1) a way to improve mesh independe
Publikováno v:
ACM SIGGRAPH 2007 papers.
Recent progress in non-photorealistic rendering (NPR) has led to many stylized shading techniques that efficiently convey visual information about the objects depicted. Another crucial goal of NPR is to give artists simple and direct ways to express