Zobrazeno 1 - 10
of 35
pro vyhledávání: '"Ken Nakagaki"'
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Vasco Xu, Ken Nakagaki
Publikováno v:
Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction.
Publikováno v:
The Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology.
Autor:
Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li, Samin Farajian, Yasuaki Kakehi, Ken Nakagaki, Ryo Suzuki
Publikováno v:
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology.
This paper introduces Sketched Reality, an approach that combines AR sketching and actuated tangible user interfaces (TUI) for bidirectional sketching interaction. Bi-directional sketching enables virtual sketches and physical objects to "affect" eac
Publikováno v:
Symposium on Computational Fabrication.
Publikováno v:
NDE 4.0, Predictive Maintenance, and Communication and Energy Systems in a Globally Networked World.
Autor:
Kristina Höök, Karen Modrei, Klas Hjort, Ken Nakagaki, Seung Hee Jeong, Ozgun Kilic Afsar, Jack Forman, Ali Shtarbanov, Hiroshi Ishii, Hila Mor
Publikováno v:
UIST
Fiber – a primitive yet ubiquitous form of material – intertwines with our bodies and surroundings, from constructing our fibrous muscles that enable our movement, to forming fabrics that intimately interface with our skin. In soft robotics and a
Publikováno v:
TEI
We propose inDepth, a novel system that enables force-based interaction with objects beyond a physical barrier by using scalable force sensor modules. inDepth transforms a physical barrier (eg. glass showcase or 3D display) to a tangible input interf
Autor:
Ken Nakagaki
Publikováno v:
UIST (Adjunct Volume)
In this paper, I introduce a concept of mechanical shells, which are physical add-ons that can adaptively augment, extend, and reconfigure the interactivities of self-actuated tangible user interfaces (TUIs). While a variety of research explores actu