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pro vyhledávání: '"Ken Auer"'
Autor:
Ken Auer
Publikováno v:
Communications of the ACM. 38:115-117
Smalltalk was originally intended to make the computer more accessible. However, although the language itself is simple, it is becoming common knowledge that becoming truly proficient with the Smalltalk environment is no simple achievement. Although
Publikováno v:
Extreme Programming and Agile Methods-XP/Agile Universe 2003 ISBN: 9783540406624
XP/Agile Universe
XP/Agile Universe
This paper examines using rules to define Extreme Programming (XP) as its values do not differentiate it from other Agile processes, and its practices are the path to XP.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1033f47d22842e20d42657c8f5902d7a
https://doi.org/10.1007/978-3-540-45122-8_5
https://doi.org/10.1007/978-3-540-45122-8_5
Publikováno v:
Extreme Programming and Agile Methods — XP/Agile Universe 2002 ISBN: 9783540440246
XP/Agile Universe
XP/Agile Universe
As eXtreme Programming grows in popularity and acceptance within the software development community interesting questions arise on whether XP practices can be applied effectively beyond their assumed limitations. For example, as team size and system
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8f8a57d4f4881c92fafd657eb6b43cc3
https://doi.org/10.1007/3-540-45672-4_51
https://doi.org/10.1007/3-540-45672-4_51
Autor:
Zhon Johansen, Ken Auer, Brian Button, Alistair Cockburn, James Grenning, Kay Johansen, Duff O’Melia
Publikováno v:
Extreme Programming and Agile Methods — XP/Agile Universe 2002 ISBN: 9783540440246
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ce0c3990aa21e79a585e548a7529c4d4
https://doi.org/10.1007/3-540-45672-4_52
https://doi.org/10.1007/3-540-45672-4_52
Publikováno v:
Extreme Programming and Agile Methods — XP/Agile Universe 2002 ISBN: 9783540440246
XP/Agile Universe
XP/Agile Universe
There are lots of success stories for XP teams where testers made a significant contribution. There are lots of success stories for XP teams that didn't have an official tester. There are some horror stories of so-called XP teams who didn't have test
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e9f2afecfc336eaeec26a6b6bd839e74
https://doi.org/10.1007/3-540-45672-4_50
https://doi.org/10.1007/3-540-45672-4_50
Publikováno v:
Addendum to the 1998 proceedings of the conference on Object-oriented programming, systems, languages, and applications (Addendum).
Publikováno v:
Proceedings of the ninth annual conference on Object-oriented programming systems, language, and applications - OOPSLA '94.
Autor:
Ken Auer
Publikováno v:
ACM SIGPLAN OOPS Messenger. 4:225
Smalltalk has a reputation for being slow and a offers many ways to create inefficient code, and memory hog. In reality, the Smalltalk environment programmers often exploit those opportunities. However, there are just as many ways to create efficient