Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Kelvin Wan"'
Publikováno v:
Cogent Education, Vol 11, Iss 1 (2024)
AbstractThis study aims to develop and validate a comprehensive scale for assessing students’ sustainability competence in education for sustainable development (ESD). Existing ESD assessment tools have faced criticism for lacking rigorous design a
Externí odkaz:
https://doaj.org/article/e2326ed45a3d4448a52593aeff0e2406
Autor:
Muhammad Raza Shah, Samreen Fatima, Sehrosh Naz Khan, Shafi Ullah, Gulshan Himani, Kelvin Wan, Timothy Lin, Johnson Y. N. Lau, Qingquan Liu, Dennis S. C. Lam
Publikováno v:
Frontiers in Medicine, Vol 9 (2022)
BackgroundKey findings from the World Health Organization Expert Meeting on Evaluation of Traditional Chinese Medicine (TCM) in treating coronavirus disease 2019 (COVID-19) reported that TCMs are beneficial, particularly for mild-to-moderate cases. T
Externí odkaz:
https://doaj.org/article/2d092115432f4461a1959175d16b7e9a
Publikováno v:
Frontiers in Education, Vol 6 (2021)
With the rapid growth of internationalization in tertiary institutions worldwide, the development of students’ global perspectives has attracted the attention of many universities. However, this development is a challenging one due to the complicat
Externí odkaz:
https://doaj.org/article/a6ea1b742259400abfedc3fa923f1c33
Publikováno v:
Frontiers in Education, Vol 6 (2021)
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience. Evidence from the game-based learning literature suggested that game-based lea
Externí odkaz:
https://doaj.org/article/d07c9da8487843d09fedb5c5692bf3c4
Publikováno v:
Education Sciences, Vol 8, Iss 1, p 31 (2018)
With the advancement of information technology and policies encouraging interactivities in teaching and learning, the use of students’ response system (SRS), commonly known as clickers, has experienced substantial growth in recent years. The report
Externí odkaz:
https://doaj.org/article/a033f3cf594f4586b649b2e93e5ec688
Publikováno v:
Education Sciences, Vol 7, Iss 4, p 91 (2017)
The student response system (a.k.a clickers) had been widely used in classrooms for various pedagogical purposes these years. However, few of the studies examine students learning approaches toward both technology and engagement. The present study ad
Externí odkaz:
https://doaj.org/article/428387a6ecac4e6cad5e5f5608bc1691
Publikováno v:
Journal of Experiential Education. 45:367-391
Background: The worldwide pandemic has shifted eService-Learning from a pedagogical innovation into a must, challenging the applicability of frameworks and principles previously developed. Purpose: The authors aim to verify whether extreme eService-L
Publikováno v:
Electronic Journal of e-Learning. 19:pp531-547
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interr
Autor:
Muhammad Raza Shah, Samreen Fatima, Sehrosh Naz Khan, null Shafiullah, Gulshan Himani, Kelvin Wan, Timothy Lin, Johnson Y.N. Lau, Qingquan Liu, Dennis S.C. Lam
BackgroundKey findings from the World Health Organization Expert Meeting on Evaluation of Traditional Chinese Medicine in treating COVID-19 reported that TCMs are beneficial, particularly for mild-to-moderate cases. The efficacy of Jinhua Qinggan Gra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f6a03d732b221f771dd5777bf89de25e
https://doi.org/10.1101/2022.05.16.22275074
https://doi.org/10.1101/2022.05.16.22275074
Publikováno v:
Frontiers in Education, Vol 6 (2021)
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience. Evidence from the game-based learning literature suggested that game-based lea