Zobrazeno 1 - 10
of 117
pro vyhledávání: '"Kellogg S. Booth"'
Publikováno v:
International Journal of Human-Computer Studies. 107:5-21
From simple vibrations to roles in complex multisensory systems, haptic technology is often a critical, expected component of user experience one face of the rapid progression towards blended physical-digital interfaces. Haptic experience design, whi
Autor:
Syavash Nobarany, Kellogg S. Booth
Publikováno v:
Journal of the Association for Information Science and Technology. 68:957-971
Design of peer-review support systems is shaped by the policies that define and govern the process of peer review. An important component of these are policies that deal with anonymity: The rules that govern the concealment and transparency of inform
Publikováno v:
Journal of the Association for Information Science and Technology. 67:1358-1371
Recruiting qualified reviewers, though challenging, is crucial for ensuring a fair and robust scholarly peer review process. We conducted a survey of 307 reviewers of submissions to the International Conference on Human Factors in Computing Systems C
Publikováno v:
PACRIM
Tomorrow's immersive applications will leverage Mixed Reality interfaces accessing a multitude of services from distributed clouds. They will face extreme latency constraints, massive datasets, spontaneous collaboration, and constant service churn. T
Autor:
Syavash Nobarany, Kellogg S. Booth
Publikováno v:
Journal of the Association for Information Science and Technology. 66:1048-1064
Scholarly peer review is a complex collaborative activity that is increasingly supported by web-based systems, yet little is known about how reviewers and authors interact in such environments, how criticisms are conveyed, or how the systems may affe
Publikováno v:
CHI
An important visual cue for the distance to a target is its binocular depth, the disparity between the left and right eyes. We examined mid-air pointing on a large screen, varying the physical distances (depths) to targets. Welford's two-part formula
Publikováno v:
SIGCSE
A Concept Inventory (CI) is a set of multiple choice questions used to reveal student's misconceptions related to some topic. Each available choice (besides the correct choice) is a distractor that is carefully developed to address a specific misunde
Publikováno v:
ACM Transactions on Computer-Human Interaction. 19:1-34
We establish that two-part models of pointing performance (Welford’s model) describe pointing on a computer display significantly better than traditional one-part models (Fitts’s Law). We explore the space of pointing models and describe how inde
Publikováno v:
Computers & Education. 55:892-903
Many lecture halls today have two or more screens to be used by instructors for lectures with computer-supported visual aids. Typically, this additional screen real estate is not used to display additional information; rather a single stream of infor
Publikováno v:
IEEE Transactions on Software Engineering. 31:446-465
Sociological and technical difficulties, such as a lack of informal encounters, can make it difficult for new members of noncollocated software development teams to learn from their more experienced colleagues. To address this situation, we have deve