Zobrazeno 1 - 10
of 37
pro vyhledávání: '"Keith E. Naugle"'
Publikováno v:
Frontiers in Sports and Active Living, Vol 6 (2024)
BackgroundResearch suggests that engaging in active virtual reality (VR) video games can elicit light to moderate levels of physical activity (PA), making it a novel and fun mode of exercise. Further research is needed to understand the influence of
Externí odkaz:
https://doaj.org/article/fd866cdb37f84ab38d2fc87adc44e67a
Publikováno v:
Frontiers in Pain Research, Vol 3 (2022)
Advanced aging is associated with a general decline in physical function and physical activity. The current evidence suggests that pain-related fear of movement (i.e., kinesiophobia) is increased in the general older adult population and impacts phys
Externí odkaz:
https://doaj.org/article/ce9601c29a1e41dfa43d121aca6b4d2a
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Separately, both physical activity and virtual reality can attenuate pain sensitivity in healthy adults. What is unknown is whether virtual reality combined with physical activity (active virtual reality) could have a greater hypoalgesic effect compa
Externí odkaz:
https://doaj.org/article/28d20ce0a2864fa3a7dc36b1531c475d
Publikováno v:
PLoS ONE, Vol 16, Iss 11 (2021)
Athletes and rehabilitation specialists have used Kinesio tape (KT) to help alleviate pain symptoms. Currently, no clear mechanism exists as to why pain is relieved with the use of KT and whether the pain relieving effect is simply a placebo effect.
Externí odkaz:
https://doaj.org/article/54d267cc033e4e45b10ac57aad58e1b3
Publikováno v:
The Journal of Pain. 21:514-528
The purpose of this article was to examine age-related changes in conditioned pain modulation (CPM) and temporal summation (TS) of pain using meta-analytic techniques. Five electronic databases were searched for studies, which compared measures of CP
Autor:
Brent L. Arnold, Eric Evans, Alex Ovispo, Anthony S. Kaleth, Keith E. Naugle, Kelly M. Naugle
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Separately, both physical activity and virtual reality can attenuate pain sensitivity in healthy adults. What is unknown is whether virtual reality combined with physical activity (active virtual reality) could have a greater hypoalgesic effect compa
Publikováno v:
Games for health journal. 10(5)
Objectives: The purpose of this study was to determine the following: (1) the level of physical activity (PA) achieved during commercial active virtual reality (VR) games, and (2) which active VR g...
Autor:
Alan E. Mikesky, Kelly M. Naugle, Mutsa Godza, Tom Ohlman, Keith E. Naugle, Christopher Carey
Publikováno v:
Journal of Strength and Conditioning Research. 33:549-558
Naugle, KE, Carey, C, Ohlman, T, Godza, M, Mikesky, A, and Naugle, KM. Improving active gaming's energy expenditure in healthy adults using structured playing instructions for the Nintendo Wii and Xbox Kinect. J Strength Cond Res 33(2): 549-558, 2019
Publikováno v:
PLoS ONE, Vol 16, Iss 11 (2021)
PLoS ONE, Vol 16, Iss 11, p e0259433 (2021)
PLoS ONE
PLoS ONE, Vol 16, Iss 11, p e0259433 (2021)
PLoS ONE
Athletes and rehabilitation specialists have used Kinesio tape (KT) to help alleviate pain symptoms. Currently, no clear mechanism exists as to why pain is relieved with the use of KT and whether the pain relieving effect is simply a placebo effect.
Publikováno v:
Journal of strength and conditioning research. 34(2)
Monroe, JC, Naugle, KM, and Naugle, KE. Effect of acute bouts of volume-matched high-intensity resistance training protocols on blood glucose levels. J Strength Cond Res 34(2): 445-450, 2020-Resistance exercise has the capability to alter glucose met