Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Keita Uemoto"'
Publikováno v:
SID Symposium Digest of Technical Papers. 44:505-508
We compared the circular polarizing filter method and liquid crystal shutter method. We were interested in comparing how these methods affect convergence and accommodation, when subjects viewed 3D images. The numeric values for convergence-accommodat
Autor:
Hiromu Ishio, Shunta Sano, Masako Omori, Tomoyuki Watanabe, Takehito Kojima, Masaru Miyao, Hiroki Takada, Tomoki Shiomi, Keita Uemoto
Publikováno v:
Journal of the Society for Information Display. 21:120-128
Recent advances in 3D technology have been accompanied by increasing complaints of visual fatigue. The usual explanation for such fatigue is that accommodation and convergence are mismatched during stereoscopic vision. The aim of this study was to me
Autor:
Masako Omori, Satoshi Hasegawa, Hiroki Hori, Tomoyuki Watanabe, Hiromu Ishio, Tomoki Shiomi, Hiroki Takada, Masaru Miyao, Keita Uemoto
Publikováno v:
SID Symposium Digest of Technical Papers. 43:1178-1181
In this study, we invented a method to simultaneously measure lens accommodation and convergence used for natural and 3D vision. We found that there is almost never a difference between natural vision and 3D vision in terms of accommodation and conve
Publikováno v:
SID Symposium Digest of Technical Papers. 43:1186-1189
We carried out experiments to evaluate the visibility of reading tablet devices and e-paper under staged illuminance conditions (10 lx, 100 lx, 1,000 lx, 10,000 lx). In the experiments, we measured reading time, viewing distance and conducted subject
Publikováno v:
International Journal of Bioscience, Biochemistry and Bioinformatics. :416-420
Autor:
Akira Hasegawa, Hiromu Ishio, Minami Niwa, Asei Sugiyama, Keita Uemoto, Hiroki Hori, Tomoki Shiomi, Masaru Miyao, Shohei Matsunuma, Shunta Sano, Tetsuya Kanda
Publikováno v:
Communications in Computer and Information Science ISBN: 9783642220944
HCI (23)
HCI (23)
In the experimental study, we measured visibility and readability of text characters presented on a small 3D liquid crystal display (LCD) and evaluated features of the 3D character representation for application to mobile devices. For the visibility
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ade92661e925bd6f57d525733e3490e8
https://doi.org/10.1007/978-3-642-22095-1_10
https://doi.org/10.1007/978-3-642-22095-1_10