Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Keisuke Ogaki"'
Autor:
Shun Imai, Seiichiro Sakao, Jun Nagata, Akira Naito, Ayumi Sekine, Toshihiko Sugiura, Ayako Shigeta, Akira Nishiyama, Hajime Yokota, Norihiro Shimizu, Takeshi Sugawara, Toshiaki Nomi, Seiwa Honda, Keisuke Ogaki, Nobuhiro Tanabe, Takayuki Baba, Takuji Suzuki
Publikováno v:
BMC Pulmonary Medicine, Vol 24, Iss 1, Pp 1-7 (2024)
Abstract Background Pulmonary arterial hypertension is a serious medical condition. However, the condition is often misdiagnosed or a rather long delay occurs from symptom onset to diagnosis, associated with decreased 5-year survival. In this study,
Externí odkaz:
https://doaj.org/article/b3fd010195544205a3065e7685395f29
Autor:
Hirofumi Chiba, Jumpei Ukita, Hirotaka Nishikiori, Kenichi Hirota, Seiwa Honda, Kiwamu Hatanaka, Ryoji Nakamura, Kimiyuki Ikeda, Yuki Mori, Yuichiro Asai, Keisuke Ogaki
Publikováno v:
BMJ Open, Vol 14, Iss 1 (2024)
Objectives To investigate the effectiveness of BMAX, a deep learning-based computer-aided detection system for detecting fibrosing interstitial lung disease (ILD) on chest radiographs among non-expert and expert physicians in the real-world clinical
Externí odkaz:
https://doaj.org/article/9f54cd6abfa84c3d9e8c1d839b66384a
Publikováno v:
Journal of Eye Movement Research, Vol 7, Iss 3 (2014)
Understanding how humans subjectively look at and evaluate images is an important task for various applications in the field of multimedia interaction. While it has been repeatedly pointed out that eye movements can be used to infer the internal stat
Externí odkaz:
https://doaj.org/article/56c934a056324223846f1738584277f0
Autor:
Keisuke Ogaki, Masayoshi Nakamura
Publikováno v:
ACM SIGGRAPH 2018 Studio.
Describing the motions of imaginary original creatures is an essential part of animations and computer games. One approach to generate such motions involves finding an optimal motion for approaching a goal by using the creatures' body and motor skill
Publikováno v:
ACM Multimedia
Data clustering is a fundamental operation in data analysis. For handling large-scale data, the standard k-means clustering method is not only slow, but also memory-inefficient. We propose an efficient clustering method for billion-scale feature vect
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9fe1527ed6dbedeb1aab8de2e1d55650
http://arxiv.org/abs/1709.03708
http://arxiv.org/abs/1709.03708
Publikováno v:
SIGGRAPH Asia Technical Briefs
We developed "Comicolorization", a semi-automatic colorization system for manga images. Given a monochrome manga and reference images as inputs, our system generates a plausible color version of the manga. This is the first work to address the colori
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::60948a5ab740e5180f7461def662ed6d
http://arxiv.org/abs/1706.06759
http://arxiv.org/abs/1706.06759
Publikováno v:
SIGGRAPH Asia Technical Briefs
We present an algorithm that learns a desired style of artwork from a collection of images and transfers this style to an arbitrary image. Our method is based on the observation that the style of artwork is not characterized by the features of one wo
Publikováno v:
Journal of Eye Movement Research, Vol 7, Iss 3 (2014)
Journal of Eye Movement Research; Bd. 7 Nr. 3 (2014)
Journal of Eye Movement Research; Vol. 7 No. 3 (2014)
Journal of Eye Movement Research; Bd. 7 Nr. 3 (2014)
Journal of Eye Movement Research; Vol. 7 No. 3 (2014)
Understanding how humans subjectively look at and evaluate images is an important task for various applications in the field of multimedia interaction. While it has been repeatedly pointed out that eye movements can be used to infer the internal stat
Publikováno v:
CVPR Workshops
We focus on the use of first-person eye movement and ego-motion as a means of understanding and recognizing indoor activities from an “inside-out” camera system. We show that when eye movement captured by an inside looking camera is used in tande
Publikováno v:
INTERSPEECH
In many schools, English is taught as international communication tool and the goal of English pronunciation training is generally to acquire intelligible enough pronunciation, which is not always native-sounding pronunciation. However, the definitio