Zobrazeno 1 - 10
of 78
pro vyhledávání: '"Kei, Iwasaki"'
Publikováno v:
Computational Visual Media, Vol 5, Iss 2, Pp 151-160 (2019)
Abstract In many-light rendering, a variety of visual and illumination effects, including anti-aliasing, depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights (VPLs). This is done in
Externí odkaz:
https://doaj.org/article/b60da7a0d834487ca2afd4d454d45c94
Publikováno v:
Visual Informatics, Vol 1, Iss 1, Pp 1-8 (2017)
Clouds play an important role when synthesizing realistic images of outdoor scenes. The realistic display of clouds is therefore one of the important research topics in computer graphics. In order to display realistic clouds, we need methods for mode
Externí odkaz:
https://doaj.org/article/6494f7ac301548e3b7d8d251e37e27c9
Autor:
Kosuke Nabata, Kei Iwasaki
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:3324-3335
Rendering a translucent material involves integrating the product of the transmittance-weighted irradiance and the BSSRDF over the surface of it. In previous methods, this spatial integral was computed by creating a dense distribution of discrete poi
Autor:
Ken Matsuura, Shizuka Kobayashi, Kohtarou Konno, Miwako Yamasaki, Takahiro Horiuchi, Takao Senda, Tomoatsu Hayashi, Kiyotoshi Satoh, Fumiko Arima-Yoshida, Kei Iwasaki, Lumi Negishi, Naomi Yasui-Shimizu, Kazuyoshi Kohu, Shigenori Kawahara, Yutaka Kirino, Tsutomu Nakamura, Masahiko Watanabe, Tadashi Yamamoto, Toshiya Manabe, Tetsu Akiyama
Publikováno v:
J Neurosci
Signal-induced proliferation-associated 1 (SIPA1)-like 1 (SIPA1L1; also known as SPAR1) has been proposed to regulate synaptic functions that are important in maintaining normal neuronal activities, such as regulating spine growth and synaptic scalin
Autor:
Yusei Shibaike, Kei Iwasaki
Publikováno v:
SIGGRAPH Asia 2022 Technical Communications.
Autor:
Kei Iwasaki, Hiroki Okuno
Publikováno v:
The Visual Computer. 37:2499-2511
In this paper, we present a geometric approach to render shadows for physically based materials under polygonal light sources. Direct illumination calculation from a polygonal light source involves the triple product integral of the lighting, the bid
Publikováno v:
Computational Visual Media. 7(2):201-215
The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and flickering. In this paper, we propose a solution to this problem by approximating the re
Publikováno v:
ACM SIGGRAPH 2022 Posters.
Publikováno v:
Nihon Gekakei Rengo Gakkaishi (Journal of Japanese College of Surgeons). 46:685-690
Publikováno v:
Computer Graphics Forum. 39:219-230