Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Kazunobu Fukuhara"'
Publikováno v:
Frontiers in Sports and Active Living, Vol 5 (2023)
Externí odkaz:
https://doaj.org/article/796e99e33a7c444ab3211d364f272ff1
Publikováno v:
Frontiers in Sports and Active Living, Vol 4 (2022)
In order to intercept a moving target such as a baseball with high spatio-temporal accuracy, the perception of the target's movement speed is important for estimating when and where the target will arrive. However, it is unclear what sources of infor
Externí odkaz:
https://doaj.org/article/4396523a2a36496f88d7af3b1bdbc77a
Publikováno v:
Frontiers in Sports and Active Living, Vol 4 (2022)
There remains a question about whether and to what extent perception–action coupled response in virtual reality are equal/unequal to those in the real world or physical reality. The purpose of this study was to identify the differences in the envir
Externí odkaz:
https://doaj.org/article/814c5fa1d60e4356be8fdfca6d47bd6c
Publikováno v:
Frontiers in Sports and Active Living, Vol 4 (2022)
Virtual reality (VR) could be used to set up a training protocol to improve one's collision-avoidance behavior. In our previous study, we developed a VR system for training older individuals to walk through an aperture in a manner that is both safe (
Externí odkaz:
https://doaj.org/article/79ebed32142c4731b3a708c5e4b6bbb0
Autor:
Kazunobu Fukuhara, Tomoko Maruyama, Hirofumi Ida, Takahiro Ogata, Bumpei Sato, Motonobu Ishii, Takahiro Higuchi
Publikováno v:
Frontiers in Psychology, Vol 9 (2018)
Slow-motion footage of sports actions is widely used as a visual learning tool in observing the dynamic motor behaviors of athletes. Recent studies on action observation have reported that extending the observation time in slow-motion footage provide
Externí odkaz:
https://doaj.org/article/f4e03aeaf5134715a55466978105c34f
Publikováno v:
PLoS ONE, Vol 12, Iss 7, p e0180985 (2017)
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot. However, in these studies, the visual stimuli did not include visual information ab
Externí odkaz:
https://doaj.org/article/3370d4fe5b824d9fadeff30dd65fe1f3
Publikováno v:
PLoS ONE, Vol 7, Iss 3, p e33879 (2012)
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions. Three digital human models (polygon, shadow,
Externí odkaz:
https://doaj.org/article/d2121cec0fb34f2491d0fbaedad6e042
Publikováno v:
Rigakuryoho Kagaku. 34:455-459
Publikováno v:
Quarterly Journal of Experimental Psychology. 72:1131-1140
This study was aimed at determining how the visual information of an end-effector (racket) and the intermediate extremity (arm) of a tennis server contribute to the receiver’s anticipatory judgement of ball direction. In all, 15 experienced tennis
Publikováno v:
Archives of Gerontology and Geriatrics. 92:104265
Many older adults perform collision-avoidance behavior either insufficiently (i.e., frequent collision) or inefficiently (i.e., exaggerated behavior to ensure collision-avoidance). The present study examined whether a training system using virtual re