Zobrazeno 1 - 10
of 34
pro vyhledávání: '"Kazjon Grace"'
Autor:
Robert Dongas, Kazjon Grace, Samuel Gillespie, Marius Hoggenmueller, Martin Tomitsch, Stewart Worrall
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 8, p 82 (2023)
In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine the fidelit
Externí odkaz:
https://doaj.org/article/fdec1c57cf2043249428f073698da0bc
Publikováno v:
Frontiers in Computer Science, Vol 4 (2022)
This article reports on a three and a half year design-led project investigating the use of open-ended learning to teach programming to students of interaction design. Our hypothesis is that a more open-ended approach to teaching programming, charact
Externí odkaz:
https://doaj.org/article/9184103129904c669d76725d5f0416ce
Autor:
Robert Dongas, Kazjon Grace
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 2, p 18 (2023)
Rhythm games are known for their engaging gameplay and have gained renewed popularity with the adoption of virtual reality (VR) technology. While VR rhythm games have achieved commercial success, there is a lack of research on how and why they are en
Externí odkaz:
https://doaj.org/article/fd598aadce464ca3a1d2d2d8ed8b1f00
Autor:
Hamish Henderson, Kazjon Grace, Natalia Gulbransen-Diaz, Brittany Klaassens, Tuck Wah Leong, Martin Tomitsch
Publikováno v:
International Journal of Human–Computer Interaction. :1-15
Publikováno v:
Proceedings of the 28th International Conference on Intelligent User Interfaces.
Publikováno v:
Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction.
Autor:
Kazjon Grace, Mary Maher
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10:15-20
Large online repositories of player-generated game content are a popular component of modern interactive digital entertainment. These add-ons are typically referred to as "mods", and the communities of co-creators that coalesce around them "modding c
Publikováno v:
OZCHI
Research studies exploring movement-based interactions have typically required access to physical space for workshops with multiple participants. As a result of current Covid-19 social distancing requirements, the move from live instruction and inves
Publikováno v:
Creativity & Cognition
This paper presents and evaluates a new method for inspiring creativity in a co-creative design system. The method uses a computational model of aconceptual shift based on clustering of deep features from a database of sketches. The co-creative sketc
Publikováno v:
Design Computing and Cognition '18 ISBN: 9783030053628
Sketching in design is typically a part of the ideation process. A common occurrence in sketching creativity is the conceptual shift, or when a drawn object is reinterpreted as belonging to a different object category.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f963bbaa099a2c19d5a35c51d9da375a
https://doi.org/10.1007/978-3-030-05363-5_39
https://doi.org/10.1007/978-3-030-05363-5_39