Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Katy Tcha-Tokey"'
Publikováno v:
Advances in Human-Computer Interaction, Vol 2018 (2018)
There are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. Moreover, the not
Externí odkaz:
https://doaj.org/article/0c4785c9f80349a48a3bc399b688b6ed
Publikováno v:
AH '20: Proceedings of the 11th Augmented Human International Conference
Augmented Human International Conference (AUGMENTED HUMAN’20)
Augmented Human International Conference (AUGMENTED HUMAN’20), May 2020, Winnipeg, Canada. pp.5, ⟨10.1145/3396339.3396401⟩
AH
Augmented Human International Conference (AUGMENTED HUMAN’20)
Augmented Human International Conference (AUGMENTED HUMAN’20), May 2020, Winnipeg, Canada. pp.5, ⟨10.1145/3396339.3396401⟩
AH
International audience; In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve human capabilities. Wedevelop this idea in order to advance the potential of VEs in enhancing humans. Training with VEs has p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::395f678d8272efc08da22221bc6ae1a7
https://hal.archives-ouvertes.fr/hal-02863896
https://hal.archives-ouvertes.fr/hal-02863896
Autor:
Tanguy Belouin, Katy Tcha-Tokey, Salah Keziz, Olivier Olivier Bartheye, Colin Schmidt, Erik Geslin, Teerawat Kulsuwan
Publikováno v:
Network and Communication Technologies
Network and Communication Technologies;, 2020, volume 5 (1), pp.11-25
Network and Communication Technologies;, 2020, volume 5 (1), pp.11-25
Video games are high emotional vectors. They play with the emotions of players by eliciting and increasing them. The importance of the induction of basic emotions has been a long forestay and is favoured by video game publishers, as they are quite ea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::17c008f6adbd319067e557ce902dcf7d
https://hal.archives-ouvertes.fr/hal-02433543
https://hal.archives-ouvertes.fr/hal-02433543
Publikováno v:
International Journal of Virtual Reality
International Journal of Virtual Reality, IPI Press, 2017, 17 (03), pp.27-51
International Journal of Virtual Reality, IPI Press, 2017, 17 (03), pp.27-51
This paper investigates the effects of interaction level, framerate, field of view, 3D content feedback and previous experience on subjective User eXperience (i.e., presence, engagement, immersion, flow, emotion, skill, experience consequence, judgem
Publikováno v:
Advances in Human-Computer Interaction
Advances in Human-Computer Interaction, Hindawi, 2018, 2018, pp.7827286
Advances in Human-Computer Interaction, Vol 2018 (2018)
Advances in Human-Computer Interaction, Hindawi, 2018, 2018, pp.7827286
Advances in Human-Computer Interaction, Vol 2018 (2018)
There are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. Moreover, the not
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ad8a5468283a3d6579c48842a892dd0c
https://hal.archives-ouvertes.fr/hal-01886184
https://hal.archives-ouvertes.fr/hal-01886184
Publikováno v:
Proceedings of the European Conference on Cognitive Ergonomics 2017
European Conference on Cognitive Ergonomics
European Conference on Cognitive Ergonomics, Sep 2017, UMEA, Sweden. pp.1-8, ⟨10.1145/3121283.3121284⟩
ECCE
European Conference on Cognitive Ergonomics
European Conference on Cognitive Ergonomics, Sep 2017, UMEA, Sweden. pp.1-8, ⟨10.1145/3121283.3121284⟩
ECCE
The user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling “there” and “enveloped by” in the virtual environment seems to be essenti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e9fb2cbf4e74afa88396afaf5595f6e1
http://hdl.handle.net/20.500.12278/77173
http://hdl.handle.net/20.500.12278/77173
Publikováno v:
VRIC
Most of the models of User eXperience (UX) in Immersive Virtual Environment (IVE) are partial due to the components and the measuring methods they suggest. We have presented in a previous work a holistic UX in IVE model, combining key components and
Publikováno v:
International Journal of Virtual Reality
International Journal of Virtual Reality, IPI Press, 2016, 16 (1), pp.33-48
International Journal of Virtual Reality, IPI Press, 2016, 16 (01), pp.33-48
International Journal of Virtual Reality, IPI Press, 2016, 16 (1), pp.33-48
International Journal of Virtual Reality, IPI Press, 2016, 16 (01), pp.33-48
International audience; There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Virtual Environments research and in User eXperience research. Within this framework, we decided to address the overall user expe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aa61449f43423bbef2f03a9ba003172c
https://hdl.handle.net/10985/11352
https://hdl.handle.net/10985/11352
Autor:
Simon Richir, Gaëlle Canac, Olivier Christmann, Emilie Loup-Escande, Fabien Farin, Katy Tcha-Tokey
Publikováno v:
IHM
Today, modelling the User Experience is the subject of numerous scientific studies within the HCI community. Meanwhile, new Human-Immersive Virtual Environment Interactions (HIVEI) are continually emerging. However, the issue of measuring the user ex