Zobrazeno 1 - 10
of 54
pro vyhledávání: '"Katriina Heljakka"'
Autor:
Katriina Heljakka
Publikováno v:
Journal of Play in Adulthood, Vol 5, Iss 1 (2023)
This article focuses on the materiality of adult playfulness. The studies synthesized in the article explore creative playful learning at adult age that manifests in association with using simple paper technology in the co-creative context of worksho
Externí odkaz:
https://doaj.org/article/0b5ed48f60054990b223f666ae335906
Autor:
Katriina Heljakka
Publikováno v:
Frontiers in Education, Vol 8 (2023)
Playful approaches include many benefits for higher education. Here, they denote elements of playful learning that invite students to engage with various challenges related to imagination, innovation, and co-creation. As stated in earlier research, p
Externí odkaz:
https://doaj.org/article/550b8de207ec4649acd21388dd269db3
Autor:
Katriina Heljakka
Publikováno v:
Transformative Works and Cultures, Vol 37 (2022)
Three empirical case studies with an interest in character toys—Barbie dolls, Star Wars action figures, and Forest Families figurines—provide insight into the practices of prime players of contemporary toy cultures focusing on their activities as
Externí odkaz:
https://doaj.org/article/c67d29150d194a89ab513e185c816160
Autor:
Katriina Heljakka, Pirita Ihamäki
Publikováno v:
Seminar.net, Vol 14, Iss 1, Pp 85-102 (2018)
The Internet of Toys (IoToys) as an emerging type of edutainment presents a new research area, especially in the context of learning. This study investigates four connected toys played with in the preschool context. By turning to preschool-aged child
Externí odkaz:
https://doaj.org/article/46139049eb904810b90596c2549dc736
Autor:
Katriina Heljakka
Publikováno v:
Series. International journal of tv serial narratives, Vol 2, Iss 2, Pp 25-39 (2016)
This article explores the playful dimensions of Twin Peaks (1990-1991) fandom by analyzing adult created toy tributes to the cult series. Through a study of fans and artists “toying” with the characters and story worlds of Twin Peaks, I will demo
Externí odkaz:
https://doaj.org/article/c6478452a760412e87c3e43519e62181
Autor:
Katriina Heljakka, Pirita Ihamäki
Publikováno v:
Journal of Digital Media & Interaction, Vol 1, Iss 2 (2018)
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations. These games are played in everyday pl
Externí odkaz:
https://doaj.org/article/a5fe98693dd4461ab587e40621fe9ca0
Autor:
Katriina Heljakka
Publikováno v:
Seminar.net, Vol 11, Iss 2 (2015)
Previous understandings of adult use of toys are connected with ideas of collecting and hobbying, not playing. This study aims to address toys as play objects employed in imaginative scenarios and as learning devices. This article situates toys (part
Externí odkaz:
https://doaj.org/article/eda9f4b65b414e878f70b533e7370518
Autor:
Katriina Heljakka, Juulia Räikkönen
Publikováno v:
Scandinavian Journal of Hospitality and Tourism. :1-20
Autor:
Katriina Heljakka
Publikováno v:
The Journal of Popular Culture. 55:1144-1168
Autor:
Katriina Heljakka
Publikováno v:
Masks and Human Connections ISBN: 9783031166723
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fb287f67738b586d7067ffb11fd39b2c
https://doi.org/10.1007/978-3-031-16673-0_3
https://doi.org/10.1007/978-3-031-16673-0_3