Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Kathryn Y. Segovia"'
Autor:
Joris H. Janssen, Kathryn Y. Segovia, Sun Joo Ahn, Jeremy N. Bailenson, Leo Yeykelis, Jesse Fox
Publikováno v:
Human–Computer Interaction. 30:401-432
Existing research has investigated whether virtual representations perceived to be controlled by humans i.e., avatars or those perceived to be controlled by computer algorithms i.e., agents are more influential. A meta-analysis N = 32 examined the mo
Publikováno v:
Social Influence. 7:285-303
We used ostracism as a platform to study anti-social behavior, and manipulated ostracizers’ avatars digitally to be either physically similar or dissimilar to the ostracizers. In Experiment 1 participants were more aggressive toward ostracizers wit
Publikováno v:
Media Psychology. 12:371-393
Previous work on human memory has shown that prompting participants with false events and self-relevant information via different types of media such as narratives, edited 2-dimensional images, and mental imagery creates false memories. This study te
Publikováno v:
The Social Net: Understanding our online behavior
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::04c3de501d93dc2c8acf5113e6031804
https://doi.org/10.1093/acprof:oso/9780199639540.003.0003
https://doi.org/10.1093/acprof:oso/9780199639540.003.0003
Publikováno v:
Online Worlds: Convergence of the Real and the Virtual ISBN: 9781848828247
Online Worlds: Convergence of the Real and the Virtual
Online Worlds: Convergence of the Real and the Virtual
For a decade, the Virtual Human Interaction Lab has been creating doppelgangers, virtual versions of the self, for research purposes. This chapter considers how humans may be affected by confrontation with virtual versions of themselves, on the basis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e628888e209ffb7618adbb25bdfc7c9f
https://doi.org/10.1007/978-1-84882-825-4_14
https://doi.org/10.1007/978-1-84882-825-4_14
Publikováno v:
IMMERSCOM
Humans are spending an increasing amount of time in tele-immersive environments interacting with avatars or virtual human bodies. Additionally, human behavior and cognition are affected by experiences in tele-immersive environments. Although there is