Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Katharina Krosl"'
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 7, p 70 (2023)
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion people with vision impairments worldwide into account when we design our cities, buildings, and everyday objects. This requires sympathy and empathy, as wel
Externí odkaz:
https://doaj.org/article/7a0599a4eb1848de80e94130b27f96f7
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Autor:
Simon Kloiber, Nicole Weidinger, Eva Eggeling, Reinhold Preiner, Katharina Krosl, Tobias Schreck
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
Computer Graphics Forum. 39:369-381
Publikováno v:
VR Workshops
In this work, we investigate the influence of myopia on the perceived visual acuity (VA) in head-worn virtual reality (VR). Factors such as display resolution or vision capabilities of users influence the VA in VR. We simulated eyesight tests in VR a
Publikováno v:
VR Workshops
Planning tactical and strategical operations on a terrain is a well structured and complex process. It is usually executed by a group of interdisciplinary experts with different objectives. Traditional equipment for tactical analysis like paper maps
Autor:
Katharina Krosl, Schahram Dustdar, Christian Stippel, Silvio Vasiljevic, Waldemar Hummer, Thomas Rausch, Carmine Elvezio
Publikováno v:
VR Workshops
This position paper describes CognitiveAR, a system that seamlessly interfaces AR devices with smart city environments. Edge computing nodes distributed throughout the city enable multi-user cognitive assistance applications that require (1) real-tim
Autor:
Katharina Krosl
Publikováno v:
Human–Computer Interaction Series ISBN: 9783030619046
Vision impairments, such as cataracts, affect the visual perception of numerous people worldwide, but are hardly ever considered in architectural or lighting design, due to a lack of suitable tools. In this chapter, we address this issue by presentin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9656bbe557624a68e4c6183ed1e27bdf
https://doi.org/10.1007/978-3-030-61905-3_14
https://doi.org/10.1007/978-3-030-61905-3_14
Autor:
Michael Wimmer, Sonja Karst, Katharina Krosl, Matthias Hurbe, Laura R. Luidolt, Carmine Elvezio, Steven Feiner
Publikováno v:
ISMAR
For our society to be more inclusive and accessible, the more than 2.2 billion people worldwide with limited vision should be considered more frequently in design decisions, such as architectural planning. To help architects in evaluating their desig
Publikováno v:
IEEE transactions on visualization and computer graphics. 26(12)
The perception of light is inherently different inside a virtual reality (VR) or augmented reality (AR) simulation when compared to the real world. Conventional head-worn displays (HWDs) are not able to display the same high dynamic range of brightne