Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Katelyn Procci"'
Publikováno v:
International Journal of Serious Games, Vol 1, Iss 4 (2014)
Many important tasks depend upon the ability of personnel to be able to extract information from verbal communication in suboptimal conditions. However, there is little guidance in how best to train people to improve this skill, specifically regardin
Externí odkaz:
https://doaj.org/article/0e8eecd702df47b493eb17c58cb9c8b2
Publikováno v:
Entertainment Computing. 27:157-169
Publikováno v:
Ergonomics. 58:1792-1799
Differences between preference groups based on the control scheme of the Y-axis or pitch (either default or inverted) in 3-D gaming were explored both with measures of pre-existing traits, as well as reactions to a short gaming session. Participants
Autor:
Christopher Wong, Christopher Bratta, Kara Colley, Julian M. Montaquila, Katelyn Procci, David R. Garcia, Clint A. Bowers, Stephanie Formanek
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:1506-1510
The U.S. Marine Corps’ OSCAR program teaches resilience skills to warfighters. This paper describes the design and development process of Project ASPIRE, a light-weight, Flash-based game that serves as a practice environment for the skills learned
Autor:
D : Smruti J. Shah, Hector M. Garcia, D : Tami Griffith, Jeremy Flynn, Mark W. Scerbo, D : Alexandra B. Proaps, Clint A. Bowers, D : Rebecca A. Kennedy, Yiannis Papelis, Laura Strater, Menion Croll, D : Katelyn Procci
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 58:2397-2401
With the constant push to do more for less, the use of virtual environments (VE), simulations and serious games has exploded. Human Factors (HF) personnel often use these tools to support a range of activities, including modeling process or the effec
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:2132-2136
Entertainment gaming research typically focuses on the underlying motivations for play and on the subjective experience. A review of the literature has identified three factors that commonly affect patterns of play: gender, age, and gaming experience
Autor:
Baichun Li, Fleet Davis, Katelyn Procci, Caroline G. L. Cao, Suvranu De, Jennifer M. Riley, Alex Proaps, Brian E. Bunnell, Deborah C. Beidel, Ganesh Sankaranarayanan, Clint A. Bowers, Laura Strater
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:2127-2131
Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. In a redux of a favorite session from HFES 2012, this session will describe and demonst
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 57:1323-1327
Designing interfaces to conform to users’ mental models is an important usability guideline. With respect to designing apps to be used on tablets and smartphones for existing websites, whether the app conforms exactly to the website’s original la
Autor:
Katelyn Procci
Publikováno v:
Advances in Human Factors, Business Management, Training and Education ISBN: 9783319420691
As the game-based training industry grows, games are increasingly being used within traditional classroom environments. In at least one case, an entire classroom-based course will feature daily training game play over the course of several weeks. To
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6a3837ed362711260f186273ba2f591e
https://doi.org/10.1007/978-3-319-42070-7_62
https://doi.org/10.1007/978-3-319-42070-7_62
Selective mutism is a psychiatric disorder characterized by a withdrawal of speech in situations during which speech might be expected typically. Diagnostically speaking, selective mutism is labeled an anxiety disorder, likely due to the high co-occu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::101f9f8e588cb6d26bd5d3cafaa01500
https://doi.org/10.4018/978-1-4666-9522-1.ch018
https://doi.org/10.4018/978-1-4666-9522-1.ch018