Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Katayama Taichi"'
Autor:
Yushi Aono, Katayama Taichi, Emi Yamaguchi, Masahiro Mizukami, Ryuichiro Higashinaka, Ryo Ishii, Koh Mitsuda, Hidetoshi Kawabata, Junji Tomita, Noritake Adachi
Publikováno v:
Journal of Information Processing. 29:30-44
Publikováno v:
Lecture Notes in Electrical Engineering ISBN: 9789811593222
IWSDS
IWSDS
Towards creating an open-domain argumentative dialogue system, preparing a database of structured argumentative knowledge for the system as reported in previous work is difficult because diverse propositions exist in the open-domain setting. In this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cc01052b8fe2c5d5ecc2e759da44cd5e
https://doi.org/10.1007/978-981-15-9323-9_7
https://doi.org/10.1007/978-981-15-9323-9_7
Publikováno v:
Lecture Notes in Electrical Engineering ISBN: 9789811593222
IWSDS
IWSDS
We propose a model for generating head nods from an utterance text considering personality traits. We have been investigating the automatic generation of body motion, such as nodding, from utterance text in dialog agent systems. Human body motion var
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f43c978522af37ff27c855493a358d98
https://doi.org/10.1007/978-981-15-9323-9_26
https://doi.org/10.1007/978-981-15-9323-9_26
Autor:
Emi Yamaguchi, Katayama Taichi, Hidetoshi Kawabata, Junji Tomita, Masahiro Mizukami, Ryo Ishii, Noritake Adachi, Ryuichiro Higashinaka, Yushi Aono, Koh Mitsuda
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030601515
HCI (45)
HCI (45)
Many surely dream of being able to chat with his/her favorite anime characters from an early age. To make such a dream possible, we propose an efficient method for constructing a system that enables users to text chat with existing anime characters.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c1f9857d797f55d15215b844c256b6d3
https://doi.org/10.1007/978-3-030-60152-2_25
https://doi.org/10.1007/978-3-030-60152-2_25
Publikováno v:
IVA
We propose a model to automatically generate whole body motions accompanying utterances at appropriate times, similar to humans, by using various types of natural-language-analysis information obtained from spoken language. Specifically, we focus on
Publikováno v:
IVA
A virtual agent in a dialogue system should express appropriate body motions according to utterances and effectively communicate with a user. We previously proposed a generation model of whole body motions such as head direction, nodding, facial expr
Publikováno v:
RO-MAN
We propose a model to generate head nods accompanying an utterance from natural language. To the best of our knowledge, previous models generated simple nods from the final words at the end of an utterance, i.e., using bag of words. We focused on var
Autor:
Kyosuke Nishida, Ryo Ishii, Ryuichiro Higashinaka, Kobayashi Nozomi, Katayama Taichi, Junji Tomita
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319914848
HCI (14)
HCI (14)
In addition to verbal behavior, nonverbal behavior is an important aspect for an embodied dialogue system to be able to conduct a smooth conversation with the user. Researchers have focused on automatically generating nonverbal behavior from speech a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::273aa647d3ecf058bb9be7a3b29a9106
https://doi.org/10.1007/978-3-319-91485-5_29
https://doi.org/10.1007/978-3-319-91485-5_29
Autor:
Katayama, Taichi, Yoshinaka, Takayuki, Utsuro, Takehito, Kawada, Yasuhide, Fukuhara, Tomohiro
Publikováno v:
Proceedings of the 4th International Conference: Uniquitous Information Management & Communication; Jan2010, p1-8, 8p
Autor:
Katayama, Taichi, Utsuro, Takehito, Sato, Yuuki, Yoshinaka, Takayuki, Kawada, Yasuhide, Fukuhara, Tomohiro
Publikováno v:
ACM International Conference Proceeding Series; Apr2009, p29-36, 8p