Zobrazeno 1 - 10
of 33
pro vyhledávání: '"Kata Szita"'
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
Fictionality and fictional experiences are ubiquitous in people’s everyday lives in the forms of movies, novels, video games, pretense and role playing, and digital technology use. Despite this ubiquity, though, the field of cognitive science has t
Externí odkaz:
https://doaj.org/article/69777abe4c6b4b5e9e7fa52c24c004d1
Autor:
Kata Szita
Publikováno v:
Journal of Digital Social Research, Vol 4, Iss 3 (2022)
Health measures in response to the Covid-19 pandemic have confined millions to their homes and minimized social contacts. During this period, a significant proportion of social activities—including work, education, and recreation—moved to digital
Externí odkaz:
https://doaj.org/article/fee7d87d53a34fefb99d036f0ce8adc3
Autor:
Kata Szita
Publikováno v:
NECSUS, Vol 9, Iss 1, Pp 31-52 (2020)
This paper discusses smartphone spectatorship with a focus on user participation, interactivity, and the fusion of digital media and mov-ing images. In the renaissance of mobile filmmaking and participatory culture, there is no longer a definite diff
Externí odkaz:
https://doaj.org/article/57700a73d19d400e875a50b889825ec2
Autor:
Kata Szita, Cheng Hung Lo
Publikováno v:
PRESENCE: Virtual and Augmented Reality. :1-9
Virtual, augmented, and mixed reality technologies offer unparalleled opportunities for embodied presence in immersive digital environments. While these platforms are primarily discussed regarding their technological capabilities for simulating ficti
Autor:
Jennifer O'Meara, Kata Szita
Publikováno v:
PRESENCE: Virtual and Augmented Reality. :1-25
Through the simultaneous presence of graphically composed and materially existing elements, augmented reality (AR) offers ephemeral digital content that is the result of the momentary and, thus, unrepeatable alignment of a physical body and world and
Autor:
Kata Szita, Brendan Rooney
Publikováno v:
i-Perception, Vol 12 (2021)
The popularity of watching movies and videos on handheld devices is rising, yet little attention has been paid to its impact on viewer behaviour. Smartphone spectatorship is characterized by the small handheld screen as well as the viewing environmen
Externí odkaz:
https://doaj.org/article/0cb0d1d27f5940c89e84f8e58d1c93b4
Publikováno v:
Projections. 14:102-123
Bernard Perron and Felix Schröter, eds., Video Games and the Mind: Essays on Cognition, Affect and Emotion (Jefferson, NC: McFarland, 2016), 224 pp., $39.95 (softcover), ISBN: 9780786499090.Christopher Holliday, The Computer-Animated Film: Industry,
Autor:
Kata Szita, Brendan Rooney
Publikováno v:
SSRN Electronic Journal.
Publikováno v:
SSRN Electronic Journal.
Autor:
Brendan Rooney, Kata Szita
Publikováno v:
i-Perception, Vol 12 (2021)
i-Perception
i-Perception
The popularity of watching movies and videos on handheld devices is rising, yet little attention has been paid to its impact on viewer behaviour. Smartphone spectatorship is characterized by the small handheld screen as well as the viewing environmen