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Autor:
Albrecht Schmidt
Publikováno v:
IEEE Pervasive Computing. 16:47-49
Albrecht Schmidt discusses the future of shape-changing interfaces in this interview with Anne Roudaut, a lecturer who co-leads the Bristol Interaction Group at the University of Bristol; Kasper Hornbaek, a professor in computer science at the Univer
Autor:
Gizem Senel, Francisco Macia-Varela, Jaime Gallego, Hatice Pehlivan Jensen, Kasper Hornbæk, Mel Slater
Publikováno v:
iScience, Vol 26, Iss 10, Pp 107938- (2023)
Summary: Change blindness (CB) is the perceptual phenomenon whereby people are blind to dramatic changes in their visual environment. In virtual reality (VR) a person’s body can be substituted by a life-sized virtual one that moves synchronously wi
Externí odkaz:
https://doaj.org/article/97195e6f490445f08a67988184f28b43
Autor:
Patricia Cornelio, Patrick Haggard, Kasper Hornbaek, Orestis Georgiou, Joanna Bergström, Sriram Subramanian, Marianna Obrist
Publikováno v:
Frontiers in Neuroscience, Vol 16 (2022)
Human–computer integration is an emerging area in which the boundary between humans and technology is blurred as users and computers work collaboratively and share agency to execute tasks. The sense of agency (SoA) is an experience that arises by a
Externí odkaz:
https://doaj.org/article/c0fb0049784043bf8dcdd99003f6e849
Autor:
Sean Chew, Tor-Salve Dalsgaard, Martin Maunsbach, Hasti Seifi, Joanna Bergström, Kasper Hornbæk, Josu Irisarri, Iñigo Ezcurdia, Naroa Iriarte, Asier Marzo, William Frier, Orestis Georgiou, Anna Sheremetieva, Kamil Kwarciak, Maciej Stroinski, Daria Joanna Hemmerling, Mykola Maksymenko, Antonio Cataldo, Marianna Obrist, Patrick Haggard, Sriram Subramanian
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Hasti Seifi, Sean Chew, Antony James Nascè, William Edward Lowther, William Frier, Kasper Hornbæk
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Morten Hertzum, Kasper Hornbæk
Publikováno v:
ACM Transactions on Computer-Human Interaction.
When computers unexpectedly delay or thwart goal attainment, frustration ensues. The central studies of the extent, content, and impact of such frustration were done more than 15 years ago. We revisit this issue after computers have become more matur
Publikováno v:
Hirzle, T, Müller, F, Draxler, F, Schmitz, M, Knierim, P & Hornbæk, K 2023, When XR and AI Meet-A Scoping Review on Extended Reality and Artificial Intelligence . in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems ., 730, Association for Computing Machinery, Inc., The 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Hamburg, Germany, 23/04/2023 . https://doi.org/10.1145/3544548.3581072
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led to an emerging body of literature in their intersection. However, the main topics in this intersection are unclear, as are the benefits of combining XR and A
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1d32e986ce793e9de0d4502c40959033
https://curis.ku.dk/portal/da/publications/when-xr-and-ai-meet--a-scoping-review-on-extended-reality-and-artificial-intelligence(b57dfde3-27aa-4326-8636-c45b4f2ca94b).html
https://curis.ku.dk/portal/da/publications/when-xr-and-ai-meet--a-scoping-review-on-extended-reality-and-artificial-intelligence(b57dfde3-27aa-4326-8636-c45b4f2ca94b).html
Publikováno v:
van Gemert, T, Hornbæk, K, Knibbe, J & Bergström, J 2023, Towards a Bedder Future : A Study of Using Virtual Reality while Lying Down . in CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Proceedings ., 872, Association for Computing Machinery, Inc, pp. 1-18, The 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Hamburg, Germany, 23/04/2023 . https://doi.org/10.1145/3544548.3580963
Most contemporary Virtual Reality (VR) experiences are made for standing users. However, when a user is lying down---either by choice or necessity---it is unclear how they can walk around, dodge obstacles, or grab distant objects. We rotate the virtu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d87a1b2372c2065b963647577e9cc637
https://curis.ku.dk/portal/da/publications/towards-a-bedder-future(957b781d-1a92-41a3-be38-953fbc614b7f).html
https://curis.ku.dk/portal/da/publications/towards-a-bedder-future(957b781d-1a92-41a3-be38-953fbc614b7f).html