Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Karmelo Vivanco"'
Autor:
Xabier Valencia, Isaac Gomez-Fraga, Jose Manuel Jimenez, Julian Florez, Gorka Epelde, Shabs Rajasekharan, Karmelo Vivanco, Eduardo Carrasco, Julio Abascal
Publikováno v:
Cybernetics and Systems. 45:109-122
Remote rehabilitation applications still have limited deployment. The path to achieve greater user acceptance and adherence lies in the provision of solutions in their real-life context. Such acceptance is gained through flexibility provided in terms
Autor:
David Oyarzun, Maider Lehr, Karmelo Vivanco, Alejandro Ugarte, Alejandro García-Alonso, María del Puy Carretero, Amalia Ortiz
Publikováno v:
Technologies for E-Learning and Digital Entertainment ISBN: 9783540730101
Edutainment
Edutainment
Research in virtual characters and techniques that involve them, started several years ago. Nowadays, they can be used in environments which require a high level of interactivity, such as edutainment. A good example of this scenario is the television
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cc623b00af0d321e66813f5f0fe8abee
https://doi.org/10.1007/978-3-540-73011-8_24
https://doi.org/10.1007/978-3-540-73011-8_24
Autor:
William D. Crump
Since the early 20th century, animated Christmas cartoons have brightened the holiday season around the world--first in theaters, then on television. From devotional portrayals of the Nativity to Santa battling villains and monsters, this encyclopedi
Autor:
William D. Crump
Santa Claus is in trouble! Who will save Christmas? This A-to-Z guide to holiday films, television movies and series specials provides cast, credits, production information and commentary for 228 cinema Christmases that were almost ruined by villains
Autor:
Kin-chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C.L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li
To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of “Edutainment”. The seco