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of 27
pro vyhledávání: '"Karhila, Reima"'
For researching effects of gamification in foreign language learning for children in the "Say It Again, Kid!" project we developed a feedback paradigm that can drive gameplay in pronunciation learning games. We describe our scoring system based on th
Externí odkaz:
http://arxiv.org/abs/1905.02639
Autor:
Junttila, Katja, Smolander, Anna-Riikka, Karhila, Reima, Giannakopoulou, Anastasia, Uther, Maria, Kurimo, Mikko, Ylinen, Sari
Publikováno v:
In Brain and Language July 2022 230
Akademický článek
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Autor:
Dines, John, Liang, Hui, Saheer, Lakshmi, Gibson, Matthew, Byrne, William, Oura, Keiichiro, Tokuda, Keiichi, Yamagishi, Junichi, King, Simon, Wester, Mirjam, Hirsimäki, Teemu, Karhila, Reima, Kurimo, Mikko
Publikováno v:
In Computer Speech & Language February 2013 27(2):420-437
Autor:
Ylinen, Sari, Smolander, Anna-Riikka, Karhila, Reima, Kakouros, Sofoklis, Lipsanen, Jari, Huotilainen, Minna, Kurimo, Mikko
Publisher Copyright: © Copyright © 2021 Ylinen, Smolander, Karhila, Kakouros, Lipsanen, Huotilainen and Kurimo. Digital and mobile devices enable easy access to applications for the learning of foreign languages. However, experimental studies on th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b6a85a7960d332eae192df1694adc065
https://aaltodoc.aalto.fi/handle/123456789/108148
https://aaltodoc.aalto.fi/handle/123456789/108148
Autor:
Rouhe, Aku, Karhila, Reima, Elg, Aija, Toivola, Minnaleena, Khandelwal, Mayank, Smit, Peter, Smolander, Anna Riikka, Kurimo, Mikko
We demonstrate Captaina, computer assisted pronunciation training portal. It is aimed at university students, who read passages aloud and receive automatic feedback based on speech recognition and phoneme classification. Later their teacher can provi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::02b96d9685e8aebae65787243ed77b54
http://hdl.handle.net/10138/306250
http://hdl.handle.net/10138/306250
Autor:
Uther, Maria, Smolander, Anna-Riikka, Junttila, Katja, Kurimo, Mikko, Karhila, Reima, Enarvi, Seppo, Ylinen, Sari
We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and q
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______661::e2b8c160a632d05485b325d7229b13d8
https://aaltodoc.aalto.fi/handle/123456789/36726
https://aaltodoc.aalto.fi/handle/123456789/36726
We describe a recognition, validation and segmentation system as an intelligent preprocessor for automatic pronunciation evaluation. The system is developed for large-scale high stake foreign language tests, where it is necessary to reduce human work
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______661::939736f99db90d813cd6186b2d77f2b0
https://aaltodoc.aalto.fi/handle/123456789/28833
https://aaltodoc.aalto.fi/handle/123456789/28833
Autor:
Karhila, Reima, Ylinen, Sari, Enarvi, Seppo, Palomäki, Kalle, Nikulin, Aleksander, Rantula, Olli, Viitanen, Vertti, Dhinakaran, Krupakar, Smolander, Anna-Riikka, Kallio, Heini, Junttila, Katja, Uther, Maria, Hämäläinen, Perttu, Kurimo, Mikko
We introduce a digital game for children’s foreign-language learning that uses automatic speech recognition (ASR) for evaluating children’s utterances. Our first prototype focuses on the learning of English words and their pronunciation. The game
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______661::551e88b3326b9ae39751b1f6e28e657c
https://aaltodoc.aalto.fi/handle/123456789/28779
https://aaltodoc.aalto.fi/handle/123456789/28779