Zobrazeno 1 - 10
of 136
pro vyhledávání: '"Kangsoo Kim"'
Publikováno v:
IEEE Access, Vol 11, Pp 127608-127618 (2023)
Research on the interaction between users and their environment has been conducted in various fields, including human activity recognition (HAR), human-scene interaction (HSI), computer graphics (CG), and virtual reality (VR). Typically, the interact
Externí odkaz:
https://doaj.org/article/36de285b482e463c93c2f780e43e9d81
Reducing Cognitive Load and Improving Warfighter Problem Solving With Intelligent Virtual Assistants
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Recent times have seen increasing interest in conversational assistants (e.g., Amazon Alexa) designed to help users in their daily tasks. In military settings, it is critical to design assistants that are, simultaneously, helpful and able to minimize
Externí odkaz:
https://doaj.org/article/039744bfd1a34b59a66dc4ad5a76b9d0
Autor:
Kangsoo Kim, Arjun Nagendran, Jeremy N. Bailenson, Andrew Raij, Gerd Bruder, Myungho Lee, Ryan Schubert, Xin Yan, Gregory F. Welch
Publikováno v:
Frontiers in Robotics and AI, Vol 4 (2017)
Technological human surrogates, including robotic and virtual humans, have been popularly used in various scenarios, including training, education, and entertainment. Prior research has investigated the effects of the surrogate’s physicality and ge
Externí odkaz:
https://doaj.org/article/0e11bf2960a24ba2832dabec78d7d47b
Publikováno v:
ACM Transactions on Applied Perception. 20:1-31
Extended reality (XR) technologies, such as virtual reality (VR) and augmented reality (AR), provide users, their avatars, and embodied agents a shared platform to collaborate in a spatial context. Although traditional face-to-face communication is l
Publikováno v:
Journal of Transportation Engineering. Part A. Systems; Dec2023, Vol. 149 Issue 12, p1-14, 14p
Publikováno v:
Electronics; Volume 12; Issue 13; Pages: 2794
Immersive technology, refers to various novel ways of creating and interacting with applications and experiences, e.g., virtual reality (VR), has been used in various simulations and training where preparing real/physical settings is not ideal or pos
Publikováno v:
Virtual Reality.
Autor:
Akihiro Okamoto, Kangsoo Kim, Masahiko Sasano, Takumi Sato, Shogo Inaba, Satoshi Kondo, Hiroshi Matsumoto, Takashi Murashima, Takuya Shimura, Toshifumi Fujiwara, Hiroyuki Osawa
Publikováno v:
2023 IEEE Underwater Technology (UT).
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).