Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Kamran Khowaja"'
Autor:
Kamran Khowaja, Wafa Waheeda Syed, Meghna Singh, Shahrad Taheri, Odette Chagoury, Dena Al-Thani, Michaël Aupetit
Publikováno v:
JMIR Human Factors, Vol 9, Iss 2, p e25880 (2022)
BackgroundSeveral tools have been developed for health care professionals to monitor the physical activity of their patients, but most of these tools have been considering only the needs of users in North American and European countries and applicabl
Externí odkaz:
https://doaj.org/article/41928cf455c64f26bcb65a388f2d8eee
Publikováno v:
University of Sindh Journal of Information and Communication Technology, Vol 4, Iss 1, Pp 9-16 (2020)
Playing a game is an essential factor that leads towards human development and then learning. Usually, it can be seen that children can spend hours in playing different non computer based games like hide and seek, board games, such as chess, Ludo, ch
Externí odkaz:
https://doaj.org/article/4af9e40e12114162a0385608f4f2bd51
Autor:
Kamran Khowaja, Bilikis Banire, Dena Al-Thani, Mohammed Tahri Sqalli, Aboubakr Aqle, Asadullah Shah, Siti Salwah Salim
Publikováno v:
IEEE Access, Vol 8, Pp 78779-78807 (2020)
This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive in eight bi
Externí odkaz:
https://doaj.org/article/4811fd34b70141f9992350ca24a82b31
Publikováno v:
IEEE Access, Vol 8, Pp 45061-45070 (2020)
This work designs, evaluates, and improves a proposed search engine interface for Visually Impaired (VI) users to efficiently perform web search activities. Our conceptual modeling technique is based on Formal Concept Analysis (FCA) that is used for
Externí odkaz:
https://doaj.org/article/785ce2c83e104810ab9ce94cf2920c36
Publikováno v:
IEEE Access, Vol 8, Pp 225663-225674 (2020)
Attention is one of the fundamental elements of effective learning. The design of learning environments often consists of a blend of visual stimuli. Investigating the effect of visual stimuli types on the attention of children with autism spectrum di
Externí odkaz:
https://doaj.org/article/3b887330ed314565993268667969b17b
Publikováno v:
Information, Vol 12, Iss 3, p 101 (2021)
Serious Games (SG) provide a comfortable learning environment and are productive for various disciplines ranging from Science, Technology, Engineering, and Mathematics (STEM) to computer programming. The Object Oriented (OO) paradigm includes objects
Externí odkaz:
https://doaj.org/article/b9a72ba4b23243338d9b4cdcb82cf17d
Autor:
Kamran Khowaja, Siti Salwah Salim
Publikováno v:
PLoS ONE, Vol 10, Iss 8, p e0136977 (2015)
Externí odkaz:
https://doaj.org/article/d61753717c2542d6a872e811ebd96d24
Publikováno v:
PLoS ONE, Vol 10, Iss 7, p e0132187 (2015)
In this paper, we adapted and expanded a set of guidelines, also known as heuristics, to evaluate the usability of software to now be appropriate for software aimed at children with autism spectrum disorder (ASD). We started from the heuristics devel
Externí odkaz:
https://doaj.org/article/0702c4fc872f4f45aed5f849e26fc6b0
Autor:
Siti Salwah Salim, Asadullah Shah, Aboubakr Aqle, Mohammed Tahri Sqalli, Kamran Khowaja, Bilikis Banire, Dena Al-Thani
Publikováno v:
IEEE Access, Vol 8, Pp 78779-78807 (2020)
This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive in eight bi
Publikováno v:
IEEE Access, Vol 8, Pp 45061-45070 (2020)
This work designs, evaluates, and improves a proposed search engine interface for Visually Impaired VI users to efficiently perform web search activities. Our conceptual modeling technique is based on Formal Concept Analysis FCA that is used for data