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pro vyhledávání: '"KAROUI, Aous"'
Autor:
Karoui, Aous
L’essor des périphériques mobiles (ex. tablettes, smartphones) ainsi que leurs applications pédagogiques et ludiques ont contribué à la naissance des Jeux Éducatifs Mobiles (JEM). De nombreux chercheurs ont prouvé les effets positifs de ces
Externí odkaz:
http://www.theses.fr/2018LEMA1015/document
Publikováno v:
Conf{\'e}rence Environnements Informatiques pour l'Apprentissage Humain, EIAH, Jun 2015, Agadir, Maroc
School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education. Among the
Externí odkaz:
http://arxiv.org/abs/1812.10399
Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact that MLGs a
Externí odkaz:
http://arxiv.org/abs/1812.00048
Akademický článek
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The customization of learning pathways based on competence profiles and game-based pedagogy is increasingly adopted by education stakeholders be- cause of their potential to maximize the effectiveness of pedagogical measures. They are specially devel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::82668b299cf44405b0f6c7f0506c615c
https://hal.archives-ouvertes.fr/hal-03289133/document
https://hal.archives-ouvertes.fr/hal-03289133/document
Autor:
MANDRAN, Nadine, PLANCHE, Maelle, MARZIN-JANVIER, Patricia, VERMEULEN, Mathieu, KAROUI, Aous, D'HAM, Cédric, GIRAULT, Isabelle, WAJEMAN, Claire, HOFFMANN, Christian
Publikováno v:
Périodiques Scientifiques en Édition Électronique.
This paper proposes a method model to build a process for evaluating a digital learning platform in a real context over time. The objectives of this evaluation are : to meet the expectations of teachers, to provide data for research, to make the plat
Autor:
Karoui, Aous
Publikováno v:
Education. Université du Maine, 2018. Français. ⟨NNT : 2018LEMA1015⟩
Education. Le Mans Université, 2018. Français. ⟨NNT : 2018LEMA1015⟩
Education. Le Mans Université, 2018. Français. ⟨NNT : 2018LEMA1015⟩
The rise of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). Indeed, MLGs show great potential for increasing engagement, creativity and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::330d21628033f0ee213cd6d64ff8ea9b
https://tel.archives-ouvertes.fr/tel-01893480/file/2018LEMA1015.pdf
https://tel.archives-ouvertes.fr/tel-01893480/file/2018LEMA1015.pdf
School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education. Among the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c4bcf8efb220cab1a02a5e1136f9261e
Publikováno v:
Games & Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings; 2016, p281-291, 11p
Publikováno v:
Adaptive & Adaptable Learning; 2016, p428-433, 6p