Zobrazeno 1 - 10
of 17
pro vyhledávání: '"K.8.2"'
Autor:
Bensch, Leonie, Casini, Andrea, Cowley, Aidan, Dufresne, Florian, Guerra, Enrico, de Medeiros, Paul, Nilsson, Tommy, Rometsch, Flavie, Treuer, Andreas, Vock, Anna
This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine. Qualitative
Externí odkaz:
http://arxiv.org/abs/2402.15695
Autor:
Bensch, Leonie, Nilsson, Tommy, Wulkop, Jan, de Medeiros, Paul, Herzberger, Nicolas Daniel, Preutenborbeck, Michael, Gerndt, Andreas, Flemisch, Frank, Dufresne, Florian, Albuquerque, Georgia, Cowley, Aidan
Future crewed missions to the Moon will face significant environmental and operational challenges, posing risks to the safety and performance of astronauts navigating its inhospitable surface. Whilst head-up displays (HUDs) have proven effective in p
Externí odkaz:
http://arxiv.org/abs/2402.15692
Autor:
Dufresne, Florian, Nilsson, Tommy, Gorisse, Geoffrey, Guerra, Enrico, Zenner, André, Christmann, Olivier, Bensch, Leonie, Callus, Nikolai Anton, Cowley, Aidan
Space agencies are in the process of drawing up carefully thought-out Concepts of Operations (ConOps) for future human missions on the Moon. These are typically assessed and validated through costly and logistically demanding analogue field studies.
Externí odkaz:
http://arxiv.org/abs/2402.15694
Autor:
Pochwatko, Grzegorz, Kopec, Wieslaw, Swidrak, Justyna, Jaskulska, Anna, Skorupska, Kinga H., Karpowicz, Barbara, Masłyk, Rafał, Grzeszczuk, Maciej, Barnes, Steven, Borkiewicz, Paulina, Kobyliński, Paweł, Pabiś-Orzeszyna, Michał, Balas, Robert, Lazarek, Jagoda, Dufresne, Florian, Bensch, Leonie, Nilsson, Tommy
Publikováno v:
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality ISMAR, 2023
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems from increased exposure to isolated, confined, and extreme (ICE) conditio
Externí odkaz:
http://arxiv.org/abs/2311.09343
Future astronauts living and working on the Moon will face extreme environmental conditions impeding their operational safety and performance. While it has been suggested that Augmented Reality (AR) Head-Up Displays (HUDs) could potentially help miti
Externí odkaz:
http://arxiv.org/abs/2303.10686
Autor:
Nilsson, Tommy, Rometsch, Flavie, Becker, Leonie, Dufresne, Florian, de Medeiros, Paul, Guerra, Enrico, Casini, Andrea E. M., Vock, Anna, Gaeremynck, Florian, Cowley, Aidan
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-int
Externí odkaz:
http://arxiv.org/abs/2303.00678
Autor:
de Medeiros, Paul Topf Aguiar, Njayou, Paul, Rometsch, Flavie, Nilsson, Tommy, Becker, Leonie, Cowley, Aidan
The European Space Agency (ESA) has a clear mission to go forward to the Moon in preparation of human presence on Mars. One of the technologies looked at to increase safety and efficiency of astronauts in this context is Augmented Reality (AR). This
Externí odkaz:
http://arxiv.org/abs/2301.00838
Autor:
Nilsson, Tommy, Rometsch, Flavie, Casini, Andrea E. M., Guerra, Enrico, Becker, Leonie, Treuer, Andreas, de Medeiros, Paul, Schnellbaecher, Hanjo, Vock, Anna, Cowley, Aidan
Publikováno v:
CHI Conference on Human Factors in Computing Systems, 2022, ACM
The European Large Logistics Lander (EL3) is being designed to carry out cargo delivery missions in support of future lunar ground crews. The capacity of virtual reality (VR) to visualize and interactively simulate the unique lunar environment makes
Externí odkaz:
http://arxiv.org/abs/2203.13941
Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can be repeated
Externí odkaz:
http://arxiv.org/abs/1910.04697
Understanding validity of user behaviour in Virtual Environments (VEs) is critical as they are increasingly being used for serious Health and Safety applications such as predicting human behaviour and training in hazardous situations. This paper pres
Externí odkaz:
http://arxiv.org/abs/1902.04573