Zobrazeno 1 - 10
of 49
pro vyhledávání: '"K.8.0"'
Autor:
Maddali, Hanuma Teja, Lazar, Amanda
Recent technological advances are enabling HCI researchers to explore interaction possibilities for remote XR collaboration using high-fidelity reconstructions of physical activity spaces. However, creating these reconstructions often lacks user invo
Externí odkaz:
http://arxiv.org/abs/2301.09492
Publikováno v:
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 226, 1-7
There has been a growing interest in HCI to understand the specific technological needs of people with dementia and supporting them in self-managing daily activities. One of the most difficult challenges to address is supporting the fluctuating acces
Externí odkaz:
http://arxiv.org/abs/2211.10756
Publikováno v:
Asian CHI Symposium 2021, ACM, 53-60
Technology based screentime, the time an individual spends engaging with their computer or cell phone, has increased exponentially over the past decade, but perhaps most alarmingly amidst the COVID-19 pandemic. Although many software based interventi
Externí odkaz:
http://arxiv.org/abs/2201.00303
Autor:
Smeddinck, Jan David
Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example though the application area of physiotherapy. Motion-based games for h
Externí odkaz:
http://arxiv.org/abs/2012.03309
With the advent of mobile games and the according growing and competitive market, game user research can provide valuable insights and a competitive edge if methods and procedures are employed that match the distinct challenges that mobile devices, g
Externí odkaz:
http://arxiv.org/abs/2012.00378
Autor:
Kushlev, Kostadin, Leitao, Matthew R
As smartphones become ever more integrated in peoples lives, a burgeoning new area of research has emerged on their well-being effects. We propose that disparate strands of research and apparently contradictory findings can be integrated under three
Externí odkaz:
http://arxiv.org/abs/2005.09100
Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect data for maps
Externí odkaz:
http://arxiv.org/abs/1904.05216
As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than tradition
Externí odkaz:
http://arxiv.org/abs/1705.00242
This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using FightingICE,
Externí odkaz:
http://arxiv.org/abs/1704.00961
Autor:
Riedl, Mark O.
Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI Game Engine
Externí odkaz:
http://arxiv.org/abs/1511.07714