Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Justice T. Walker"'
Publikováno v:
Creativity Research Journal. :1-19
Publikováno v:
Public understanding of science (Bristol, England).
Informal learning environments play a critical role in science, technology, engineering, and mathematics learning across the lifespan and are consequential in informing public understanding and engagement. This can be difficult to accomplish in life
Autor:
Justice T. Walker
Publikováno v:
Journal of Science Education and Technology. 30:791-802
Synthetic biology is a field that leverages design, biology, engineering, and computation to genetically engineer organisms to make usable products such as sustainably manufactured textiles, biodegradable chemicals, and personalized medicine. Despite
The biodesign studio: Constructions and reflections of high school youth on making with living media
Autor:
Yasmin B. Kafai, Justice T. Walker
Publikováno v:
British Journal of Educational Technology. 52:1116-1129
Publikováno v:
Instructional Technology and Learning Sciences Faculty Publications
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artifacts to be shared with others. But helping students learn to debug their applicatio
Autor:
Yasmin B. Kafai, Justice T. Walker
Publikováno v:
Phi Delta Kappan. 102:38-41
Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to beco
Publikováno v:
Computer Science Education. 30:72-101
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitab...
Publikováno v:
Teachers College Record: The Voice of Scholarship in Education. 121:1-34
Background/Context Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K–12 classrooms. In other contexts, though, creative design and producti
Autor:
Debora Lui, Deborah A. Fields, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw, Justice T. Walker
Publikováno v:
Instructional Technology and Learning Sciences Faculty Publications
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student communication about computation has received relatively little attention. Objective:
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fab910d6828b1fb00620b291eadc9d10
https://digitalcommons.usu.edu/itls_facpub/811
https://digitalcommons.usu.edu/itls_facpub/811
Publikováno v:
International Handbook of Computer-Supported Collaborative Learning ISBN: 9783030652906
Interpersonal collaborations play a key role in video games and virtual worlds. Yet historically, research regarding games and virtual worlds in CSCL has focused on the smaller, more localized aspects of collaboration within games and virtual worlds.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9ebc17c74a0c1a8e68565e4576d497a9
https://doi.org/10.1007/978-3-030-65291-3_20
https://doi.org/10.1007/978-3-030-65291-3_20