Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Jurgen, Broeren"'
Publikováno v:
Journal of Accessibility and Design for All, Vol 4, Iss 2, Pp 81-93 (2014)
This report describes the possibilities of information and communication technology (ICT) in stroke care, addressing a person-centered care approach. Attention is paid to user involvement, design, videogames, and communication between health care pro
Externí odkaz:
https://doaj.org/article/820d1378a9d74566b7a5805f49e09c39
Autor:
Birgitta Lannering, Magnus Sabel, Jean-Michel Saury, Anette Sjölund, Jonas Gillenstrand, Klas Blomgren, Jurgen Broeren, Daniel Arvidsson, Ingrid Emanuelson
Publikováno v:
Neuro-oncology practice. 4(2)
Background. Physical activity can enhance cognitive functions in both animals and humans. We hypothesized that physically active video gaming could: i) improve cognitive functions and ii) improve the execution of activities of daily living among surv
Autor:
Magnus Sabel, Jurgen Broeren, Klas Blomgren, Daniel Arvidsson, Anette Sjölund, Ingrid Emanuelson, Jean-Michel Saury, Birgitta Lannering
Publikováno v:
Sabel, M, Sjölund, A, Broeren, J, Arvidsson, D, Saury, J M, Blomgren, K, Lannering, B & Emanuelson, I 2016, ' Active video gaming improves body coordination in survivors of childhood brain tumours ', Disability and rehabilitation, vol. 38, no. 21, pp. 2073-2084 . https://doi.org/10.3109/09638288.2015.1116619
Purpose: We investigated whether active video gaming (AVG) could bring about regular, enjoyable, physical exercise in children treated for brain tumours, what level of physical activity could be reached and if the children’s physical functioning im
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f3d714d15cc65d7df2ca9cc4a155d987
https://portal.findresearcher.sdu.dk/da/publications/9196e17c-99f3-4b3b-b07b-0edbd53eadae
https://portal.findresearcher.sdu.dk/da/publications/9196e17c-99f3-4b3b-b07b-0edbd53eadae
Publikováno v:
Physical Therapy Reviews. 14:322-335
Objective: The paper will give an overview of our work with a haptic immersive workbench which can be used in different setting for rehabilitation. Method: Forty-eight subjects participated in three different experiments. Twenty-nine users had a stro
Publikováno v:
Cerebrovascular Diseases. 26:289-296
Background: The main purpose of this study was to place a virtual reality (VR) system, designed to assess and to promote motor performance in the affected upper extremity in subjects after stroke, in a nonhospital environment. We also wanted to inves
Publikováno v:
Archives of Physical Medicine and Rehabilitation. 85:1247-1250
Broeren J, Rydmark M, Sunnerhagen KS. Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study. Arch Phys Med Rehabil 2004;85:1247–50. Objective To investigate whether training in a virtual envi
Autor:
Lena, Pareto, Britt, Johansson, Sally, Zeller, Katharina S, Sunnerhagen, Martin, Rydmark, Jurgen, Broeren
Publikováno v:
Studies in health technology and informatics. 169
We examined the efficacy of a remotely based occupational therapy intervention. A 40-year-old woman who suffered a stroke participated in a telerehabilitation program. The intervention method is based on virtual reality gaming to enhance the training
Autor:
Jurgen Broeren, Åsa Lundgren-Nilsson, Katharina S. Sunnerhagen, Margit Alt Murphy, Anna Danielsson, Hanna C. Persson
Publikováno v:
BMC Neurology, Vol 11, Iss 1, p 56 (2011)
BMC Neurology
BMC Neurology
Background Recovery patterns of upper extremity motor function have been described in several longitudinal studies, but most of these studies have had selected samples, short follow up times or insufficient outcomes on motor function. The general und
Autor:
Christer Ljungberg, Jurgen Broeren, Martin Rydmark, Lena Pareto, Sally Zeller, Katharina S. Sunnerhagen, Britt Johansson
Publikováno v:
International Journal on Disability and Human Development. 10
This study explores the feasibility of a novel telehealth system for stroke rehabilitation in a rural area in Sweden. It addresses two major problems of home-based rehabilitation: training motivation and frequent meetings. Three stroke subjects were
Autor:
Jurgen, Broeren, Ann, Bjorkdahl, Lisbeth, Claesson, Daniel, Goude, Asa, Lundgren-Nilsson, Hans, Samuelsson, Christian, Blomstrand, Katharina S, Sunnerhagen, Martin, Rydmark
Publikováno v:
Studies in health technology and informatics. 136
The purpose of this project was to investigate the effects of Virtual Reality technology and haptics for stroke rehabilitation. Twenty-nine stroke subjects, 17 women, and 12 men aged 44-85 years, participated in three different studies. All participa