Zobrazeno 1 - 2
of 2
pro vyhledávání: '"Julien Decaudin"'
Publikováno v:
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020)
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020), Aug 2020, Montreal, Canada
HAL
International Workshop on Haptic and Audio Interaction Design
International Workshop on Haptic and Audio Interaction Design, 2020, Montreal, Canada
Proceedings of the International Workshop on Haptic and Audio Interaction Design (HAID 2020), Aug 2020, Montreal, Canada
HAL
International Workshop on Haptic and Audio Interaction Design
International Workshop on Haptic and Audio Interaction Design, 2020, Montreal, Canada
International audience; New technologies for printing sensors and actuators combine the flexibility of interface layouts of touchscreens with localized vibrotactile feedback, but their fabrication still requires industrial-grade facilities. Until the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::fb113c8c9682c48ea10d30d03a2a5dce
https://hal.archives-ouvertes.fr/hal-02901202v2/document
https://hal.archives-ouvertes.fr/hal-02901202v2/document
Autor:
Thomas Pietrzak, Julien Decaudin, Alexander Ng, Stephen Brewster, Christian Frisson, Fabrice Casset, Antoine Latour, P. Poncet
Publikováno v:
UIST (Adjunct Volume)
Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2017), Demonstration
Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2017), Demonstration, 2017, Québec, Canada. 2017, ⟨10.1145/3131785.3131800⟩
Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2017), Demonstration
Adjunct Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2017), Demonstration, 2017, Québec, Canada. 2017, ⟨10.1145/3131785.3131800⟩
International audience; Physical controls are fabricated through complicated assembly of parts requiring expensive machinery and are prone to mechanical wear. One solution is to embed controls directly in interactive surfaces, but the proprioceptive
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ae66d53ae5291a04f39cc987fb8951ca
https://eprints.gla.ac.uk/150557/1/150557.pdf
https://eprints.gla.ac.uk/150557/1/150557.pdf