Zobrazeno 1 - 10
of 24
pro vyhledávání: '"Julien Bruneau"'
Autor:
Florian Berton, Katja Zibrek, Julien Bruneau, Anne-Hélène Olivier, François Le Yondre, Ludovic Hoyet, Théo Rougnant, Tristan Duverné, Julien Pettré
Publikováno v:
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, Nov 2020, Valencia, Spain. pp.3-19, ⟨10.1007/978-3-030-62655-6_1⟩
Virtual Reality and Augmented Reality ISBN: 9783030626549
EuroVR
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, Nov 2020, Valencia, Spain. pp.3-19, ⟨10.1007/978-3-030-62655-6_1⟩
Virtual Reality and Augmented Reality ISBN: 9783030626549
EuroVR
International audience; Virtual Reality (VR) offers unlimited possibilities to create virtual populated environments in which a user can be immersed and experience social interactions with virtual humans. A better understanding of these interactions
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::574b102e15178db3131bda2e9c87b278
https://hal.archives-ouvertes.fr/hal-03103716
https://hal.archives-ouvertes.fr/hal-03103716
Autor:
Fabien Grzeskowiak, Julien Pettré, Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, Wouter van Toll, Javad Amirian, Axel Lopez Gandia
Publikováno v:
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Sep 2020, San Francisco, United States. pp.1-9, ⟨10.1145/3384382.3384532⟩
Symposium on Interactive 3D Graphics and Games
I3D
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Sep 2020, San Francisco, United States. pp.1-9, ⟨10.1145/3384382.3384532⟩
Symposium on Interactive 3D Graphics and Games
I3D
To simulate the low-level (‘microscopic’) behavior of human crowds, a local navigation algorithm computes how a single person (‘agent’) should move based on its surroundings. Many algorithms for this purpose have been proposed, each using dif
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54a48b042bf80cfdca6449bf2cf95d7a
https://inria.hal.science/hal-02497176/document
https://inria.hal.science/hal-02497176/document
Autor:
Florian Berton, Julien Pettré, Olivier Le Meur, Julien Bruneau, Ludovic Hoyet, Anne-Hélène Olivier
Publikováno v:
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.1-10
VR
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.1-10
VR
When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this work, we use Virtual Reality (VR
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5f953bfbcc821830b1c80c18fa29ef78
https://hal.science/hal-02544516
https://hal.science/hal-02544516
Publikováno v:
VR
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States
International audience; This paper explores the use of Virtual Reality (VR) to study human-robot interactions during navigation tasks by both immersing a user and a robot in a shared virtual spaces. VR combines the advantages of being safe (as robots
Publikováno v:
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.717-725, ⟨10.1109/VR.2019.8798204⟩
VR
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.717-725, ⟨10.1109/VR.2019.8798204⟩
VR
Simulating realistic interactions between virtual characters has been of interest to research communities for years, and is particularly important to automatically populate virtual environments. This problem requires to accurately understand and mode
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ce02acdc406076ce4da168e5513e9e45
https://hal.inria.fr/hal-02058360/file/Berton_IEEEVR2019.pdf
https://hal.inria.fr/hal-02058360/file/Berton_IEEEVR2019.pdf
Autor:
Julien Pettré, Julien Bruneau
Publikováno v:
Computer Graphics Forum. 36:108-122
When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their interactions with others. Current navigation systems for virtual agents consider long-term planning
Publikováno v:
Computer Graphics Forum. 36:45-56
Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual crowd, most crowd simulations only take into account in
Publikováno v:
IEEE VR 2018-25th IEEE Conference on Virtual Reality
IEEE VR 2018-25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.136-142, ⟨10.1109/VR.2018.8446180⟩
IEEE VR 2018-25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. IEEE
VR
IEEE VR 2018-25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. pp.136-142, ⟨10.1109/VR.2018.8446180⟩
IEEE VR 2018-25th IEEE Conference on Virtual Reality, Mar 2018, Reutlingen, Germany. IEEE
VR
International audience; This paper presents a study performed in virtual reality on the effect of gaze interception during collision avoidance between two walkers. In such a situation, mutual gaze can be considered as a form of nonverbal communicatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::519bfb04efd2b9a39c49b6c79cb4b024
https://hal.archives-ouvertes.fr/hal-01808850
https://hal.archives-ouvertes.fr/hal-01808850
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE VR 2017-IEEE Virtual Reality
IEEE VR 2017-IEEE Virtual Reality, Mar 2017, Los Angeles, United States. pp.2251-2263
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
IEEE VR 2017-IEEE Virtual Reality
IEEE VR 2017-IEEE Virtual Reality, Mar 2017, Los Angeles, United States. pp.2251-2263
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (7), pp.2251-2263. ⟨10.1109/TVCG.2017.2714665⟩
International audience; Navigating in virtual environments requires using some locomotion interfaces, especially when the dimensions of the environments exceed the ones of the Virtual Reality system. Locomotion interfaces induce some biases both in t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a5b26a5a8dc4b9cb06e83e8a066bbc5
https://hal.inria.fr/hal-01661211
https://hal.inria.fr/hal-01661211
Publikováno v:
Transportation Research Procedia
Transportation Research Procedia, 2014, 2, pp.8. ⟨10.1016/j.trpro.2014.09.015⟩
Transportation Research Procedia, Elsevier, 2014, 2, pp.8. ⟨10.1016/j.trpro.2014.09.015⟩
Transportation Research Procedia, 2014, 2, pp.8. ⟨10.1016/j.trpro.2014.09.015⟩
Transportation Research Procedia, Elsevier, 2014, 2, pp.8. ⟨10.1016/j.trpro.2014.09.015⟩
Microscopic pedestrian simulation models are based on local interactions between agents. Many interactions occur between walkers, with many factors of influence. There is a need for observations of individuals facing interactions in crowds to better