Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Julie Ducasse"'
Publikováno v:
Multimodal Technologies and Interaction, Vol 8, Iss 3, p 17 (2024)
Over the last decade, several projects have demonstrated how interactive tactile graphics and tangible interfaces can improve and enrich access to information for people with vision impairments. While the former can be used to display a relatively la
Externí odkaz:
https://doaj.org/article/6c4b49a5847242208aa9a7b7cda61e53
Autor:
Maheshya Weerasinghe, Klen Čopič Pucihar, Julie Ducasse, Aaron Quigley, Alice Toniolo, Angela Miguel, Nicko Caluya, Matjaž Kljun
Publikováno v:
Virtual Reality. 27:51-70
The authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (Investment funding of the Republic of Slovenia and European
Publikováno v:
International Journal of Human–Computer Interaction. 38:949-972
This article explores video-viewing behavior when videos are wrapped in interactive content in the case of iOtok, a 13-episodes web documentary series. The interaction and viewing data were collect...
Publikováno v:
International Journal of Human–Computer Interaction. 36:1558-1584
Interactive web documentaries have the potential to engage people with important topics through innovative storytelling approaches. Understanding how users interact with web documentaries and to wh...
Autor:
Julie Mulet, Lachezar Dimitrov, Anna Bartolucci, Mathieu Raynal, Valérie Tartas, Julie Ducasse, M Macé, Marc J., Bernard Oriola, Julie Lemarié, Christophe Jouffrais
Publikováno v:
Actes du Congrès Handicap 2020-11ème édition
11ème conférence de l'IFRATH sur les technologies d'assistance: Technologies pour l'autonomie et l'inclusion (Handicap 2020)
11ème conférence de l'IFRATH sur les technologies d'assistance: Technologies pour l'autonomie et l'inclusion (Handicap 2020), Institut Fédératif de Recherche sur les Aides Techniques pour personnes Handicapées (IFRATH), Nov 2020, Paris (en distanciel), France. pp.157-162
HAL
11ème conférence de l'IFRATH sur les technologies d'assistance: Technologies pour l'autonomie et l'inclusion (Handicap 2020)
11ème conférence de l'IFRATH sur les technologies d'assistance: Technologies pour l'autonomie et l'inclusion (Handicap 2020), Institut Fédératif de Recherche sur les Aides Techniques pour personnes Handicapées (IFRATH), Nov 2020, Paris (en distanciel), France. pp.157-162
HAL
International audience; Cette communication propose une évaluation préliminaire d’un dispositif numérique interactif conçu pour l’exploration de maquette en 3D (application Tangi Space). Ce dispositif associe des retours sonores verbaux et no
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::d4af47f8c0d98fb396619c45e81351af
https://hal.archives-ouvertes.fr/hal-02926462/file/H2020_paper_34.pdf
https://hal.archives-ouvertes.fr/hal-02926462/file/H2020_paper_34.pdf
Autor:
Julie Ducasse
Publikováno v:
Augmented Reality in Education ISBN: 9783030421557
Over the last decade, mobile learning has become one of the most important trends in education. Leveraging on the technological capabilities of mobile devices, researchers and teachers have investigated the use of mobile devices in a variety of disci
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c603b9e17350819eecedcf3d9c248104
https://doi.org/10.1007/978-3-030-42156-4_17
https://doi.org/10.1007/978-3-030-42156-4_17
Publikováno v:
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction, Association for Computing Machinery, 2018, 25 (4), pp.24:1-24:42. ⟨10.1145/3204460⟩
ACM Transactions on Computer-Human Interaction, Association for Computing Machinery, 2018, 25 (4), pp.24:1-24:42. ⟨10.1145/3204460⟩
International audience; The development of novel shape-changing or actuated tabletop tangible interfaces opens new perspectives for the design of physical and dynamic maps, especially for visually impaired (VI) users. Such maps would allow non-visual
Autor:
Miha Čelar, Jens Grubert, Paul Coulton, Barbara Kopačin, Jason Alexander, Matjaž Kljun, Cuauhtli Campos, Klen Čopič Pucihar, Maheshya Weerasinghe, Julie Ducasse
Publikováno v:
CHI
Kljun, M, Čopič Pucihar, K, Alexander, J M, Weerasinghe, M, Campos, C, Ducasse, J, Kopačin, B, Grubert, J, Coulton, P & Čelar, M 2019, Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books . in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems . Conference on Human Factors in Computing Systems-Proceedings, Association for Computing Machinery . https://doi.org/10.1145/3290605.3300333
Kljun, M, Čopič Pucihar, K, Alexander, J M, Weerasinghe, M, Campos, C, Ducasse, J, Kopačin, B, Grubert, J, Coulton, P & Čelar, M 2019, Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books . in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems . Conference on Human Factors in Computing Systems-Proceedings, Association for Computing Machinery . https://doi.org/10.1145/3290605.3300333
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation--its medium, quantity, frequency, content, and access technique--can have
Publikováno v:
Augmented Reality Games II ISBN: 9783030156190
Intense stress, discomfort or sedentary behaviour are factors that have a negative impact on people’s well-being and efficiency. A number of prototypes have been developed to help people address these issues. In parallel, gamification techniques ha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6e2dd0889af319d96e2be01b63b260c1
https://doi.org/10.1007/978-3-030-15620-6_6
https://doi.org/10.1007/978-3-030-15620-6_6
Publikováno v:
Augmented Reality Games II ISBN: 9783030156190
Reading is a complex process that is changing dramatically during the ongoing evolution from purely physical books to digital ones. Between the two poles of physical and digital, there is an emerging field where physical is being augmented by digital
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1903db17572cf734da5a3b941d8cfe42
https://doi.org/10.1007/978-3-030-15620-6_3
https://doi.org/10.1007/978-3-030-15620-6_3