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pro vyhledávání: '"Julie, Digne"'
Modern techniques for physical simulations rely on numerical schemes and mesh-refinement methods to address trade-offs between precision and complexity, but these handcrafted solutions are tedious and require high computational power. Data-driven met
Externí odkaz:
http://arxiv.org/abs/2401.09198
Autor:
Nicolas Bonneel, Julie Digne
Publikováno v:
Computer Graphics Forum. 42:439-460
Publikováno v:
Computers & Graphics. 107:220-230
Structure from motion (SfM) enables us to reconstruct a scene via casual capture from cameras at different viewpoints, and novel view synthesis (NVS) allows us to render a captured scene from a new viewpoint. Both are hard with casual capture and dyn
Autor:
Julie Digne
Publikováno v:
Image Processing On Line, Vol 5, Pp 282-295 (2015)
Creating an interpolating mesh from an unorganized set of oriented points is a difficult problemwhich is often overlooked. Most methods focus indeed on building a watertight smoothed meshby defining some function whose zero level set is the surface o
Externí odkaz:
https://doaj.org/article/038cc64161034c248a77a02a4ed3a414
Autor:
Julie Digne
Publikováno v:
Image Processing On Line, Vol 4, Pp 149-168 (2014)
The problem of surface reconstruction from a set of 3D points given by their coordinates andoriented normals is a difficult problem, which has been tackled with many different approaches.In 1999, Bernardini and colleagues introduced a very elegant an
Externí odkaz:
https://doaj.org/article/219541d059664befb79167be547eb557
Publikováno v:
SSRN Electronic Journal.
Autor:
Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, James Gain, Eric Galin
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, 41 (2), ⟨10.1111/cgf.14460⟩
Computer Graphics Forum, 2022, 41 (2), ⟨10.1111/cgf.14460⟩
International audience; Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually rea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4cc12ef9f1d7e94865c92f6a330e5a13
https://hal.science/hal-03577171
https://hal.science/hal-03577171
Publikováno v:
Image Processing On Line, Vol 1, Pp 281-291 (2011)
his article is dedicated to describe a new type of data: high precision raw data coming from the acquisition of objects by a 3D laser scanner.
Externí odkaz:
https://doaj.org/article/ce1971df4618456997fd1311e1b4cf11
Publikováno v:
Journal of Mathematical Imaging and Vision
Journal of Mathematical Imaging and Vision, 2022, 65, pp.354-370. ⟨10.1007/s10851-022-01121-y⟩
Journal of Mathematical Imaging and Vision, In press, ⟨10.1007/s10851-022-01121-y⟩
Journal of Mathematical Imaging and Vision, 2022, 65, pp.354-370. ⟨10.1007/s10851-022-01121-y⟩
Journal of Mathematical Imaging and Vision, In press, ⟨10.1007/s10851-022-01121-y⟩
Optimal transport is a notoriously difficult problem to solve numerically, with current approaches often remaining intractable for very large scale applications such as those encountered in machine learning. Wasserstein barycenters -- the problem of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ec3510b84fa6355f924c3809702542d9
https://hal.archives-ouvertes.fr/hal-03374452/document
https://hal.archives-ouvertes.fr/hal-03374452/document
Autor:
Keenan Crane, Julie Digne
Publikováno v:
Computer Graphics Forum. 40