Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Julian Iseringhausen"'
Publikováno v:
ACM Transactions on Graphics
Being able to see beyond the direct line of sight is an intriguing prospect and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable informatio
Autor:
Chenfanfu Jiang, Ziyin Qu, Julian Iseringhausen, Weizhen Huang, Matthias B. Hullin, Tom Kneiphof
Publikováno v:
ACM Transactions on Graphics
Soap bubbles are widely appreciated for their fragile nature and their colorful appearance. The natural sciences and, in extension, computer graphics, have comprehensively studied the mechanical behavior of films and foams, as well as the optical pro
Publikováno v:
ACM Transactions on Graphics
Publikováno v:
2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
CVPR
CVPR
The recent years have seen a surge of interest in methods for imaging beyond the direct line of sight. The most prominent techniques rely on time-resolved optical impulse responses, obtained by illuminating a diffuse wall with an ultrashort light pul
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3c12a84b02113287fb93e1b6c4920176
Publikováno v:
Optics Express
The recent years have given rise to a large number of techniques for "looking around corners", i.e., for reconstructing occluded objects from time-resolved measurements of indirect light reflections off a wall. While the direct view of cameras is rou
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::395b6c4cee7f20f523b6052cd37dbea6
http://arxiv.org/abs/1912.09923
http://arxiv.org/abs/1912.09923
Autor:
Alexander Wender, Stanimir Iliev, Bastian Goldlücke, Martin Fuchs, Matthias B. Hullin, Nina Pesheva, Julian Iseringhausen
Publikováno v:
ACM Transactions on Graphics. 36:1-11
Light fields are a powerful concept in computational imaging and a mainstay in image-based rendering; however, so far their acquisition required either carefully designed and calibrated optical systems (micro-lens arrays), or multi-camera/multi-shot
Parquetry is the art and craft of decorating a surface with a pattern of differently colored veneers of wood, stone or other materials. Traditionally, the process of designing and making parquetry has been driven by color, using the texture found in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::78f2be9cd2bd4e787dbd8b403b8ba6e4
http://arxiv.org/abs/1904.04769
http://arxiv.org/abs/1904.04769
Publikováno v:
SAP
The human ability to perceive materials and their properties is a very intricate multisensory skill and as such not only an intriguing research subject, but also an immense challenge when creating realistic virtual presentations of materials. In this
Autor:
Franz Gähler, Matthias Bolten, Godehard Sutmann, Daniel Potts, Frederik Heber, Rene Halver, Olaf Lenz, Michael Pippig, Julian Iseringhausen, Michael Hofmann, Florian Fahrenberger, Christian Holm, Holger Dachsel, Axel Arnold, Ivo Kabadshow
Publikováno v:
Physical review / E 88(6), 063308 (2013). doi:10.1103/PhysRevE.88.063308
Based on a parallel scalable library for Coulomb interactions in particle systems, a comparison between the fast multipole method (FMM), multigrid-based methods, fast Fourier transform (FFT)-based methods, and a Maxwell solver is provided for the cas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dbb5e44f5442fca58e0869223b1d4001
https://pub.uni-bielefeld.de/record/2650803
https://pub.uni-bielefeld.de/record/2650803