Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Julia Ciążyńska"'
Autor:
Natalia Główka, Jakub Malik, Tomasz Podgórski, Rafał Stemplewski, Janusz Maciaszek, Julia Ciążyńska, Emilia E. Zawieja, Agata Chmurzynska, Paulina M. Nowaczyk, Krzysztof Durkalec-Michalski
Publikováno v:
Journal of the International Society of Sports Nutrition, Vol 21, Iss 1 (2024)
ABSTRACTBackground Caffeine (CAF) ingestion improves performance in a broad range of exercise tasks. Nevertheless, the CAF-induced, dose-dependent effect on discipline-specific performance and cognitive functions in CrossFit/High-Intensity Functional
Externí odkaz:
https://doaj.org/article/a3ecaf20c17c4829aac7a9ea81dafe8b
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-13 (2023)
Abstract The study aimed to evaluate the effect of sleep deprivation on postural stability among physically active young adults. The study involved 22 physical education students. Average velocities and spatial distribution of the center of pressure
Externí odkaz:
https://doaj.org/article/64804054b4e04746b83e6b115f1d4b5a
Publikováno v:
JMIR Serious Games, Vol 10, Iss 4, p e41234 (2022)
BackgroundMany young adults do not reach the World Health Organization’s minimum recommendations for the amount of weekly physical activity. The virtual reality 3D head-mounted display (VR 3D HMD) exergame is a technology that is more immersive tha
Externí odkaz:
https://doaj.org/article/64cc574ddf57447982ca7a13c6ac425c
BACKGROUND An interactive VR (virtual reality) environment (i.e. uses three-dimensional graphics presented with a head-mounted display) has recently become a popular serious tool for the treatment of patients with Eating Disorders (ED). However, ther
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1b10b501c7797064fbd973378bd02279
https://doi.org/10.2196/preprints.36408
https://doi.org/10.2196/preprints.36408
Autor:
Janusz Maciaszek, Julia Ciążyńska
Publikováno v:
Journal of Clinical Medicine; Volume 12; Issue 1; Pages: 389
(1) Background: Many young adults spend their time playing games and watching television. This type of spending time should be used effectively, so it’s worth adding exercise and immersion to them. Bearing in mind that the video games and physical