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pro vyhledávání: '"Juin-Ling Tseng"'
Autor:
Juin-Ling Tseng
Publikováno v:
Journal of Applied Mathematics, Vol 2014 (2014)
The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However,
Externí odkaz:
https://doaj.org/article/b99e2fda379c4bab813fd96df1a1781e
Autor:
Juin-Ling Tseng, 曾俊霖
94
To construct a 3D triangular-mesh model, a surface reconstruction algorithm is usually used to reconstruct a point-cloud model. Point distribution was one of the most important impact factors of successful reconstruction. When the point distr
To construct a 3D triangular-mesh model, a surface reconstruction algorithm is usually used to reconstruct a point-cloud model. Point distribution was one of the most important impact factors of successful reconstruction. When the point distr
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/93200230147188965153
Autor:
Juin-Ling Tseng
Publikováno v:
International Journal of Circuits, Systems and Signal Processing. 15:178-186
In general, most of the current augmented reality systems can combine 3D virtual scenes with live reality, and users usually interact with 3D objects of the augmented reality (AR) system through image recognition. Although the image-recognition techn
Autor:
Juin-Ling Tseng
Publikováno v:
2021 International Conference on Electronic Communications, Internet of Things and Big Data (ICEIB).
Autor:
Juin-Ling Tseng
Publikováno v:
2021 International Conference on Electronic Communications, Internet of Things and Big Data (ICEIB).
Publikováno v:
2018 IEEE International Conference on Advanced Manufacturing (ICAM).
Most tourism attractions are introduced to the public by multimedia information such as text, images and videos. They are well received by visitors but nevertheless fall short in conveying more intuitive and authentic feelings. To overcome this probl
Autor:
Chia-Wei Chu, Juin-Ling Tseng
Publikováno v:
Simulation and Gaming
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f4688bc6b486a6fff6499bee1033458f
http://www.intechopen.com/articles/show/title/interaction-design-in-virtual-reality-game-using-arduino-sensors
http://www.intechopen.com/articles/show/title/interaction-design-in-virtual-reality-game-using-arduino-sensors
Autor:
Juin-Ling Tseng
Publikováno v:
IAENG International Journal of Computer Science; Sep2020, Vol. 47 Issue 3, p516-521, 6p
Autor:
Juin-Ling Tseng
Publikováno v:
Mathematical Problems in Engineering, Vol 2016 (2016)
Facial animation is one of the most popular 3D animation topics researched in recent years. However, when using facial animation, a 3D facial animation model has to be stored. This 3D facial animation model requires many triangles to accurately descr
Publikováno v:
IEICE Transactions on Information and Systems. :2271-2279
This paper introduces a new dynamic 3D mesh representation that provides 3D animation support of progressive display and drastically reduces the amount of storage space required for 3D animation. The primary purpose of progressive display is to allow