Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Juha Henrik Arrasvuori"'
Autor:
Pirjo Yli-Viitala, Juha Henrik Arrasvuori, Jussi Kantola, Rebecca Silveston-Keith, Jari Kuusisto
Publikováno v:
Theoretical Issues in Ergonomics Science. 21:1-21
Firms that are capable, undertake strategic renewal to ensure and reinforce a sustainable competitive advantage. Digitalisation is a major technological change; a strategic renewal that can deliver...
Autor:
Juha Henrik Arrasvuori, Miia Lammi, Petri Helo, Pirjo Yli-Viitala, Janne Pekkala, Sanna Peltonen
Service-oriented industrial companies need to manage the complexity of developing new services (NSD) besides products. Prototyping offers a way to increase the success of NSD. There are service prototyping environments, but they fall short in effecti
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ee439bd92cd64b312f8e2482b19271d
http://juuli.fi/Record/0332662018
http://juuli.fi/Record/0332662018
Autor:
Timo Saari, Andrés Lucero, Juha Henrik Arrasvuori, Thomas Olsson, Kaisa Väänänen-Vainio-Mattila
Publikováno v:
DPPI
User experience (UX) has been recognized as an important quality factor of interactive products and services. Current design practices aim at ensuring a generally pleasurable or satisfying UX. However, approaches and methods for designing for specifi
Autor:
Juha Henrik Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola
Publikováno v:
DPPI
In addition to functionality and usability, interactive products are increasingly expected to provide pleasurable experiences to their users. Playfulness is a part of these experiences. However, playfulness can manifest in many different ways as huma
Publikováno v:
MUM
Context plays a critical role in the user experience (UX) of mobile products. In UX studies, context is often seen as a single entity such as mobile context or car context. More fine-grained categorization of contextual factors is needed when we want
Publikováno v:
ICE-GIC
We discuss the use of the PLEX playful experience model a system to introduce games design aspects into alternative application and product domains. We report an exploratory study to relate the relationships between playful experiences and real world
Publikováno v:
OZCHI
Tampere University
Tampere University
User experience (UX) has been under extensive research in recent years. However, current UX models do not address in detail what the users' experiences are when they are interacting with products. In our research, this question is explored by evaluat
Autor:
Juha Henrik Arrasvuori, Jukka Holm
Publikováno v:
MindTrek
In this paper, we discuss the concept of games that react to their background music. Instead of limiting the player to a fixed set of songs, the background music can be any song chosen from the player's own music collection. Due to the relative simpl