Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Juan Martínez, Miranda"'
Publikováno v:
Journal of Medical Internet Research, Vol 25, p e52097 (2023)
BackgroundEmbodied conversational agents (ECAs) are advanced human-like interfaces that engage users in natural face-to-face conversations and interactions. These traits position ECAs as innovative tools for delivering interventions for promoting hea
Externí odkaz:
https://doaj.org/article/790767bb93144814a75d78e8411ef4e1
Autor:
Miguel Á. Álvarez-Carmona, Ramón Aranda, Ansel Y. Rodríguez-Gonzalez, Daniel Fajardo-Delgado, María Guadalupe Sánchez, Humberto Pérez-Espinosa, Juan Martínez-Miranda, Rafael Guerrero-Rodríguez, Lázaro Bustio-Martínez, Ángel Díaz-Pacheco
Publikováno v:
Journal of King Saud University: Computer and Information Sciences, Vol 34, Iss 10, Pp 10125-10144 (2022)
The social networks and the rapid development of new technologies have led to considerable changes in the tourism industry. Artificial intelligence, in particular natural language processing (NLP), presupposes a significant advantage in obtaining inf
Externí odkaz:
https://doaj.org/article/02a74f4cd5b7455f8499473b594e8af4
Autor:
Juan Martínez-Miranda, Martha Janet Meza Magallanes, Cándido Silva-Peña, Martha Xitlali Mercado Rivas, María del Rocío Figueroa-Varela, Magda Lidiana Sánchez Aranda
Publikováno v:
JMIR Research Protocols, Vol 12, p e44607 (2023)
BackgroundAccording to the World Health Organization, approximately 15% of the global population is affected by mental health or substance use disorders. These conditions contribute significantly to the global disease burden, which has worsened becau
Externí odkaz:
https://doaj.org/article/e739b8b313d040a982865cbb91249aee
Publikováno v:
JMIR Serious Games, Vol 10, Iss 3, p e39086 (2022)
BackgroundThe consumption of alcohol and drugs, particularly in adolescents and young adults, has increased worldwide in the last several years, representing a significant public health challenge. Serious games have the potential to support preventiv
Externí odkaz:
https://doaj.org/article/0c33c1c0f94a47ecb30916451d8a46ba
Autor:
Ismael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, Maria Elena Navarro-Jiménez, Edwin Emeth Delgado-Pérez, Juan Martínez-Miranda, Humberto Pérez-Espinosa
Publikováno v:
JMIR Serious Games, Vol 10, Iss 2, p e33412 (2022)
BackgroundThe use of health games is a promising strategy for educating and promoting healthy lifestyle behaviors among children. ObjectiveWe aimed to describe the design and development of a serious game, called HelperFriend, and evaluate its feasi
Externí odkaz:
https://doaj.org/article/8a9204e1cc4e46b6b645aa9a890c6ea8
Autor:
Lexin Zhou, Nekane Romero-García, Juan Martínez-Miranda, J Alberto Conejero, Juan M García-Gómez, Carlos Sáez
Publikováno v:
JMIR Public Health and Surveillance, Vol 8, Iss 3, p e30032 (2022)
BackgroundThe COVID-19 pandemic has led to an unprecedented global health care challenge for both medical institutions and researchers. Recognizing different COVID-19 subphenotypes—the division of populations of patients into more meaningful subgro
Externí odkaz:
https://doaj.org/article/1fb732a2c1f94a54a12062c1d602152d
Publikováno v:
Handbücher zur Sprach-und Kommunikationswissenschaft / Handbooks of Linguistics and Communication Science [HSK] 46/3 ISBN: 9783110795486
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::107f86bc56a96d43f4aef375b9867c4f
https://doi.org/10.1515/9783110795486-040
https://doi.org/10.1515/9783110795486-040
Autor:
Juan Martínez-Miranda, Martha Janet Meza Magallanes, Cándido Silva-Peña, Martha Xitlali Mercado Rivas, María del Rocío Figueroa-Varela, Magda Lidiana Sánchez Aranda
BACKGROUND According to the World Health Organization, approximately 15% of the global population is affected by mental health or substance use disorders. These conditions contribute significantly to the global disease burden, which has worsened beca
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e59d010b6e9d6affb1ef1f54b126fa39
https://doi.org/10.2196/preprints.44607
https://doi.org/10.2196/preprints.44607
BACKGROUND The consumption of alcohol and drugs, particularly in adolescents and young adults, has increased worldwide in the last years, representing a significant public health challenge. Serious games have the potential to support preventive and t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a1f89e1b8cd235a7f7c55ed77290562c
https://doi.org/10.2196/preprints.39086
https://doi.org/10.2196/preprints.39086
Publikováno v:
EAI Endorsed Transactions on Ambient Systems, Vol 1, Iss 2, Pp 1-6 (2013)
Help4Mood is a system that supports the treatment of people with depression in the community. It collects rich cognitive, psychomotor, and motor data through a Personal Monitoring System and a Virtual Agent, which is then analysed by a Decision Suppo
Externí odkaz:
https://doaj.org/article/0a13bcb992a74dd892db5641521062be