Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Juan Antonio Antequera-Barroso"'
Publikováno v:
Frontiers in Education, Vol 9 (2024)
Video games, although not originally designed for educational purposes, have the potential to serve as a significant tool in creating an efficient and motivating learning environment that facilitates the acquisition of mathematical concepts or notion
Externí odkaz:
https://doaj.org/article/753c531cd4384811af49d8c81e59d54d
Publikováno v:
Heliyon, Vol 7, Iss 10, Pp e08206- (2021)
This article reflects the opinion of future Early Childhood Education teachers at the Universidad de Cádiz on the usefulness and degree of satisfaction of SketchUp, a 3D modelling software programme, after they participated in a workshop for didacti
Externí odkaz:
https://doaj.org/article/ef6503a89019488f89ff38c443b9f6b9
Publikováno v:
Education Sciences, Vol 12, Iss 3, p 172 (2022)
Video game use is widespread among all age groups, from young children to older adults. The wide variety of video game genres, which are adapted to all tastes and needs, is one of the factors that makes them so attractive. In many cases, video games
Externí odkaz:
https://doaj.org/article/2fc7f7f128104004b4a6c348790ad9bd
Autor:
Luisa F. Sánchez-Peralta, Artzai Picón, Juan Antonio Antequera-Barroso, Juan Francisco Ortega-Morán, Francisco M. Sánchez-Margallo, J. Blas Pagador
Publikováno v:
Mathematics, Vol 8, Iss 8, p 1316 (2020)
Colorectal cancer is one of the leading cancer death causes worldwide, but its early diagnosis highly improves the survival rates. The success of deep learning has also benefited this clinical field. When training a deep learning model, it is optimiz
Externí odkaz:
https://doaj.org/article/7c08f93cb7af41a3b2c9e6b104bdd341
Autor:
Francisco-Ignacio Revuelta Domínguez, Jorge Guerra-Antequera, Juan-Antonio Antequera-Barroso, María-Inmaculada Pedrera-Rodríguez
Publikováno v:
Education Sciences, Vol 13, Iss 8, p 814 (2023)
This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was u
Externí odkaz:
https://doaj.org/article/ab57ae15c57e48d6a340d55728469315
Autor:
Noemí Serrano Díaz, Jorge Guerra Antequera, Esteban Cabrera Noguera, Yésica del Águila Ríos, Juan Antonio Antequera Barroso
Publikováno v:
International Journal of Developmental and Educational Psychology. Revista INFAD de Psicología.. 1:237-244
El mundo escolar ha tenido que hacer frente a numerosos desafíos como, por ejemplo, nuevos modelos de aprendizajes, nuevos procedimientos y estrategias didácticas.Se presenta un estudio sobre la implementación de un programa de aprendizaje con el
Autor:
Esteban Cabrera Noguera, Noemí Serrano Díaz, Juan Antonio Antequera Barroso, Yésica Del Águila Ríos, Jorge Guerra Antequera
Publikováno v:
INFAD, Vol 1, Iss 2, Pp 237-244 (2019)
The school world has had to face many challenges, such as new learning models, new procedures and teaching strategies. A study is presented on the implementation of a learning program with the use of emerging 3D technologies in the classrooms of Earl
Publikováno v:
Heliyon. 8:e10316
The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of
Autor:
Juan Antonio Antequera Barroso, Jorge Guerra Antequera, Mª Regina Teixeira Ferreira Capelo, John Miguel Costa Varela, Yésica del Águila Ríos
Publikováno v:
INFAD, Vol 3, Iss 1, Pp 563-576 (2019)
The video game is a tool whose expansion and cultural roots in today’s society allows its inclusion as a didactic element to work with students. The study has been directed to the students of the 2nd year of the Infant Education degree of the Facul
Autor:
Yésica del Águila Ríos, Mª Regina Teixeira Ferreira Capelo, John Miguel Costa Varela, Jorge Guerra Antequera, Juan Antonio Antequera Barroso
Publikováno v:
INFAD, Vol 3, Iss 1, Pp 527-534 (2019)
Creativity is a rising value due to its close relationship with problem solving and entrepreneurship. It is convenient that this creativity be fostered from the first years of schooling when the fantasy and symbolic world of the child is in full boil