Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Josephine Anstey"'
Autor:
Josephine Anstey, Roy Roussel
Publikováno v:
International Journal of Art, Culture, Design, and Technology. 7:26-40
Gilles Deleuze assumes that the source of creativity/the new (as opposed to just the development of what already is implicit in existing things) lies outside conscious thinking. Deleuze argues that film mimics our automatic processing of visual input
Autor:
Josephine Anstey
Publikováno v:
Cream City Review. 40:46-48
Publikováno v:
GEM
We discuss the development of WoyUbu, an intermedia theatrical performance. The mixing of media and theatre can take many forms. In this paper, we specifically explore the use of video-games within a play, to expand audience involvement with the dram
Publikováno v:
Future Generation Computer Systems. 19:1041-1049
Ygdrasil is a programming framework for creating networked, multi-user virtual worlds, especially interactive artistic worlds. It provides a shared scene graph, a plug-in system for adding new behaviors, and a high-level script interface for composin
Autor:
Dave Pape, Josephine Anstey
Publikováno v:
GEM
Improvising Conscious: Davian Bead Game is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness and pre- & post-human identity. The core of Improvising Conscious: Davian Bead
Autor:
Dave Pape, Josephine Anstey, Min Young Kim, Neil Coletta, Devin Wilson, Debra T. Burhans, Courtney Hatten
Publikováno v:
Proceedings of the 9th ACM Conference on Creativity & Cognition.
Improvising Consciousness is an experimental work of intermedia performance: a cognitive science fiction which addresses questions of situated consciousness, pre- & post-human identity, and creativity. The core of the Improvising Consciousness projec
Autor:
Josephine Anstey, Dave Pape
Publikováno v:
SPIE Proceedings.
Autor:
Josephine Anstey
Publikováno v:
Affective Computing and Intelligent Interaction ISBN: 9783642245701
ACII (2)
ACII (2)
Actors are increasingly used by the video game industry to give life to non-player characters. Models are animated based on face and body tracking. Voices are dubbed. This paper argues that it is now time to tap into the improvising expertise of acto
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7c6b048ececf4d6571f6ef14783ffa18
https://doi.org/10.1007/978-3-642-24571-8_63
https://doi.org/10.1007/978-3-642-24571-8_63
Autor:
Josephine Anstey, Dave Pape
Publikováno v:
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts.
Office Diva is a simulation of a monstrous ego; whining and writhing as she obsesses over her life. We see her as a fiery homunculus or dripping rain cloud barely holding together. We hear her stream-of-consciousness rant, and it becomes clear that t
Publikováno v:
SIGGRAPH Research Posters
"Human Trials" is a networked, virtual, intermedia drama with human actors, intelligent agents and smart sets. The drama explores the intersection of virtual reality and embodied performance through an event designed both as an immersive experience f