Zobrazeno 1 - 10
of 37
pro vyhledávání: '"Josef Spjut"'
Publikováno v:
Interactions. 29:54-59
Autor:
Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen
Publikováno v:
Interactions. 29:42-47
Publikováno v:
SIGGRAPH Asia 2022 Conference Papers.
Publikováno v:
2022 IEEE Conference on Games (CoG).
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks.
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 3:1-18
End-to-end latency in remote-rendering systems can reduce user task performance. This notably includes aiming tasks on game streaming services, which are presently below the standards of competitive first-person desktop gaming. We evaluate the latenc
Autor:
Michael Stengel, Josef Spjut, Ben Boudaoud, Trey Greer, Rachel Albert, Kaan Akşit, Jonghyun Kim, David Luebke
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:2126-2134
Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this r
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference.
Esports is a growing worldwide phenomenon now rivaling traditional sports, with a deep dependence on real-time graphics technology. Despite this, the SIGGRAPH research community has largely ignored it. This panel brings together esports experts in en
Publikováno v:
SIGGRAPH Emerging Technologies
Latency can make all the difference in competitive online games. Late warp is a class of techniques used in VR that can reduce latency in FPS games as well. Prior work has demonstrated these techniques can recover most of the player performance lost
Autor:
Morgan McGuire, Michael Stengel, David Luebke, Ben Boudaoud, Jonghyun Kim, Rachel Albert, Zander Majercik, Josef Spjut, Ward Lopes, Kaan Akşit, Youngmo Jeong, Joohwan Kim, Trey Greer, Peter Shirley
Publikováno v:
ACM Transactions on Graphics. 38:1-15
We present a near-eye augmented reality display with resolution and focal depth dynamically driven by gaze tracking. The display combines a traveling microdisplay relayed off a concave half-mirror magnifier for the high-resolution foveal region, with