Zobrazeno 1 - 10
of 31
pro vyhledávání: '"José M. Cotos"'
Publikováno v:
Minerva: Repositorio Institucional de la Universidad de Santiago de Compostela
Universidad de Santiago de Compostela (USC)
Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
instname
Universidad de Santiago de Compostela (USC)
Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
instname
Subgraph searching is an essential problem in graph databases, but it is also challenging due to the involved subgraph isomorphism NP-Complete sub-problem. Filter-Then-Verify (FTV) methods mitigate performance overheads by using an index to prune out
Autor:
David Martinez Casas, Jose R. R. Viqueira, Sebastian Villarroya, Jose M. Cotos, Julian Flores
Publikováno v:
IEEE Access, Vol 12, Pp 79445-79457 (2024)
This paper describes a data access and interactive exploration infrastructure for High Frequency Radar (HF Radar) data, developed in the scope of the RADAR-ON-RAIA EU project. The data access server is based on the use of Open Geospatial Consortium (
Externí odkaz:
https://doaj.org/article/f1f049400be54ec8896ffa692d02bdae
Publikováno v:
Computers & Geosciences. 100:166-178
Fast and effective oil spill detection systems are crucial to ensure a proper response to environmental emergencies caused by hydrocarbon pollution on the ocean's surface. Typically, these systems uncover not only oil spills, but also a high number o
Publikováno v:
Neural Computing and Applications. 28:1101-1117
We present a comparison of the largest collection of classifiers considered until now in the literature, composed by 428 methods belonging to 41 very different families. This collection, much larger than the one in our previous work (Fernandez-Delgad
Publikováno v:
Interacción
The traditional communication methods for GIS applications limit usability and slow down the interaction that happens when using conventional devices such as a mouse and a keyboard. However, the human voice and motion system can naturally create acti
Publikováno v:
IEEE Access, Vol 6, Pp 53998-54009 (2018)
Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
instname
Minerva. Repositorio Institucional de la Universidad de Santiago de Compostela
instname
One of the most socially and culturally advantageous uses of human–computer interaction is enhancing playing and learning for children. In this paper, gesture interactive game-based learning (GIGL) is tested to see if these kinds of applications ar
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::57cf03786241208bbcb7436799044ae2
https://hdl.handle.net/10347/17642
https://hdl.handle.net/10347/17642
This chapter focuses on an Interactive Guide of the Portuguese Way of St. James (Camino de Santiago) created by using an Augmented Reality application. This application was developed specifically for the section of the Portuguese Route to Santiago th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8021140f0bde9c04816e696beb385f1b
https://doi.org/10.4018/978-1-5225-2927-9.ch006
https://doi.org/10.4018/978-1-5225-2927-9.ch006
Publikováno v:
Computers & Geosciences. 81:12-19
This paper discusses the design, implementation and evaluation of a framework that enables the virtual integration of heterogeneous observation data sources through a Sensor Observation Service (SOS) standard interface. Currently available SOS implem
Autor:
Sebastián Villarroya, José A. Taboada, Manuel A. Regueiro, José M. Cotos, José Ramon Rios Viqueira
Publikováno v:
Distributed and Parallel Databases. 34:65-99
Very large amounts of geospatial data are daily generated by many observation processes in different application domains. The amount of produced data is increasing due to the advances in the use of modern automatic sensing devices and also in the fac