Zobrazeno 1 - 10
of 16
pro vyhledávání: '"José Cezar de Souza Filho"'
Publikováno v:
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems.
Publikováno v:
CHI Conference on Human Factors in Computing Systems Extended Abstracts.
Autor:
José Cezar de Souza Filho, Andréia Libório Sampaio, Ingrid Teixeira Monteiro, Paulyne Matthews Jucá
Publikováno v:
Design, User Experience, and Usability: UX Research, Design, and Assessment ISBN: 9783031058967
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bad52f40aed3a44829e3812a5eb15afb
https://doi.org/10.1007/978-3-031-05897-4_26
https://doi.org/10.1007/978-3-031-05897-4_26
Publikováno v:
Universal Access in the Information Society. 18:489-505
Many initiatives have promoted collaborative heuristic evaluation to avoid discrepancies between evaluator’s ratings. This paper presents G4NHE (Game for aNy heuristic evaluation), a card game proposed to increase the engagement of different evalua
Autor:
Tayana Conte, Walter Takashi Nakamura, Lígia Márcia Teixeira, José Cezar de Souza Filho, Bruno Gadelha, Rógenis Pereira da Silva
Publikováno v:
ICEIS (2)
Autor:
Bruno Gadelha, Tayana Conte, Genildo Gomes, José Cezar de Souza Filho, Leonardo C. Marques, Patricia Gomes Fernandes Matsubara
Publikováno v:
SBQS
Social isolation was a strategy adopted during the COVID-19 pandemic to slow down transmitting the disease-causing virus. Some higher education institutions have adopted Emergency Remote Education (ERE) to avoid the complete suspension of classes in
Publikováno v:
IHC
Ubiquitous systems are made up of sensors and smart devices that communicate with each other to achieve certain goals. They have specific characteristics, such as transparency, attention, calmness, mobility, and context-awareness. Given that the Huma
Autor:
Andréia Libório Sampaio, Paulyne Matthews Jucá, Ingrid Teixeira Monteiro, José Cezar de Souza Filho
Publikováno v:
IHC
Game for Heuristic Evaluation (G4H) is a gamification technique designed to increase the evaluators' motivation and engagement during the Heuristic Evaluation (HE) consolidation. The preliminary study conducted to validate G4H has shown promising res
Publikováno v:
Design, User Experience, and Usability. Practice and Case Studies ISBN: 9783030235345
HCI (21)
HCI (21)
Several initiatives have applied the Collaborative Heuristic Evaluation to minimize the discrepancy between the severity ratings made by different evaluators. G4H (Game for Heuristic Evaluation) is one of these proposals and its a gamification develo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7c44ffb0a8f959b73befd0ee9c16c218
https://doi.org/10.1007/978-3-030-23535-2_5
https://doi.org/10.1007/978-3-030-23535-2_5
Autor:
Marcos Randel Freitas Brito, Antonio Raimundo Rocha Mendonça, José Cezar de Souza Filho, Marcos Vitor Martins, Andréia Libório Sampaio
Publikováno v:
Anais Estendidos do XVII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC).
O objetivo do presente artigo é avaliar a usabilidade e a experiência do usuário do aplicativo ubíquo Hidrate Spark, desenvolvido para apoiar a ingestão diária de água. Para isso, um conjunto de métodos foi utilizado, a fim de enfrentar o des