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SIGGRAPH Asia Sketches
Memory bandwidth is a critical resource in modern graphics accelerators, particularly those intended for use in mobile devices. Texture fetches often make up a large fraction of total graphics accelerator bandwidth, so there is great interest in meth
Autor:
Jon Peddie
This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables
Autor:
David M. Russinoff
This is the first book to focus on the problem of ensuring the correctness of floating-point hardware designs through mathematical methods. Formal Verification of Floating-Point Hardware Design, Second Edition advances a verification methodology base
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over