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Autor:
Jorgos Alexis Ioannakis, Chairi Kiourt, Anestis Koutsoudis, Dimitris Kalles, George Pavlidis, Helena G. Theodoropoulou
One of the most challenging tasks in cross reality environment simulations is the generation of realistic and attractive worlds. The continuous evolution of computer game industry has a dramatic effect on such tasks as younger generations have higher
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9e93b4a6e9369e7abeb844a84b64771e
https://doi.org/10.4018/978-1-7998-2871-6.ch005
https://doi.org/10.4018/978-1-7998-2871-6.ch005